public void EnterHuXingFloor(bool inPortrait) { Debug.Log("EnterHuXingFloor"); if (hxScene) { triggerFCZ.AlphaPlayBackward(); } if (!inPortrait) { //得先执行OpenXFMenu,要判断是否镜像户型 xfGUI.OpenXFMenu(); // Debug.Log("2333"); hxfbMat.SetColor("_Color", new Color(0, 0, 0, 0.0f)); } else { if (hxScene != null && hxScene.websky != null) { hxScene.websky.gameObject.SetActive(true); } // appBridge.Unity2App("unityEnterMYInPortraitDone"); } huXingFloorScrollMenu.SetNonStandFloorBtnVisblity(false); currentSelectHuXingType.EnterHuXingFloor(sceneInteractiveManger.currentActiveSenceInteractiveInfo.cameraUniversalCenter, currentSelectHuXingType.GetDefaultMYFloorName()); }
public void EnterHuXingFloor() { Debug.Log("EnterHuXingFloor"); huXingFloorScrollMenu.SetNonStandFloorBtnVisblity(false); currentSelectHuXingType.EnterHuXingFloor(currentSelectSenceInteractiveInfo.cameraUniversalCenter, "1F"); if (currentSelectSenceInteractiveInfo.sceneType == SenceInteractiveInfo.SceneType.loft || currentSelectSenceInteractiveInfo.sceneType == SenceInteractiveInfo.SceneType.平层 || currentSelectSenceInteractiveInfo.sceneType == SenceInteractiveInfo.SceneType.独栋) { xfCanveGroupFade.AlphaPlayForward(); hxfbMat.SetColor("_Color", new Color(0, 0, 0, 0.0f)); } btnChooseBuild.SetBtnState(true, 0); if (buildScrollMenu.GetFirstScrollItem() != null) { buildScrollMenu.GetFirstScrollItem().GetComponent <ImageButton>().SetBtnState(true, 0); } }
public void EnterHuXingFloor(bool inPortrait) { appBridge.Unity2App("unityMYLook", currentSelectHuXingType.viewDisplayMode); Debug.Log("EnterHuXingFloor"); if (hxScene) { triggerFCZ.AlphaPlayBackward(); } if (!inPortrait) { hxfbMat.SetColor("_Color", new Color(0, 0, 0, 0.0f)); //得先执行OpenXFMenu,要判断是否镜像户型 xfGUI.OpenXFMenu(); // Debug.Log("2333"); } else { if (hxScene != null && hxScene.websky != null) { hxScene.websky.gameObject.SetActive(true); } } huXingFloorScrollMenu.SetNonStandFloorBtnVisblity(false); currentSelectHuXingType.EnterHuXingFloor(sceneInteractiveManger.currentActiveSenceInteractiveInfo.cameraUniversalCenter, currentSelectHuXingType.GetDefaultMYFloorName(), triggerFastMoveSM, huXingFastMoveScrollMenu); if (currentSelectHuXingType.fastMovePointManager != null) { // currentSelectHuXingType.fastMovePointManager.SetMovePointsState(true); triggerLockMove.AlphaPlayForward(); lockMove.SetBtnState(false, 0); // LockMove(); } }