public void Game01_KillSelfButton()
    {
        Script_PlayerStats PS = GameObject.FindGameObjectWithTag("Player").GetComponent <Script_PlayerStats>();

        PS.ApplyDamage();
        if (PS.Health <= 0)
        {
            SceneManager.LoadScene("Map_End");
        }
    }
Ejemplo n.º 2
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    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        Script_PlayerStats stats = (Script_PlayerStats)target;

        if (GUILayout.Button("Hurt(1)"))
        {
            stats.Hurt(1, null);
        }

        if (GUILayout.Button("Heal(1)"))
        {
            stats.Heal(1);
        }

        if (GUILayout.Button("FullHeal()"))
        {
            stats.FullHeal();
        }
    }
 private void Awake()
 {
     PC = GetComponent <Script_PlayerController>();
     PS = GetComponent <Script_PlayerStats>();
 }