// Start is called before the first frame update
 void Start()
 {
     loginInfo = GameObject.FindGameObjectWithTag("Login").GetComponent <Script_Login>();
     Player1Goal.gameObject.SetActive(false);
     Player2Goal.gameObject.SetActive(false);
     rigi = gameObject.GetComponent <Rigidbody>();
     RandomDirection();
 }
Ejemplo n.º 2
0
    // Start is called before the first frame update
    void Start()
    {
        Script_Login login = GameObject.FindGameObjectWithTag("Login").GetComponent <Script_Login>();

        if (welcomeNammeText)
        {
            welcomeNammeText.text = login.http.loginUser.user_id;
        }
        if (profileText)
        {
            profileText.text = "Rank: " + login.http.loginUser.rank + "      Score: " + login.http.loginUser.score;
        }
        if (emailText)
        {
            emailText.text = login.http.loginUser.email;
        }
    }
Ejemplo n.º 3
0
    void Start()
    {
        Debug.Log("Initialized.");
        loginInfo = GameObject.FindGameObjectWithTag("Login").GetComponent <Script_Login>();

        if (loginInfo.serverIP.Length > 5)
        {
            if (loginInfo.serverIP == "localhost")
            {
                serverIP = "127.0.0.1";
            }
            else
            {
                serverIP = loginInfo.serverIP;
            }
        }

        m_Driver     = NetworkDriver.Create();
        m_Connection = default(NetworkConnection);
        var endpoint = NetworkEndPoint.Parse(serverIP, serverPort);

        m_Connection = m_Driver.Connect(endpoint);
    }