Ejemplo n.º 1
0
        public static ScriptNode FindAnimateableProp(ScriptNode prop)
        {
            if (prop.GetCanvas() != null)
            {
                return(prop);
            }

            string[] names = new[]
            {
                "move", "fly", "die", "stand", "iconRaw", "icon"
                , "effect/default"
                , "effect"
            };

            // Find any node that is usable for rendering
            foreach (var name in names)
            {
                var x = prop.GetNode(name);
                if (x == null)
                {
                    continue;
                }
                return(x);
            }

            if (prop.HasChild("0"))
            {
                return(prop);
            }

            return(null);
        }
Ejemplo n.º 2
0
            public SpriteSource(ScriptNode canvas, Point position, string category, string islot, string baseVslot,
                                int job = 0)
            {
                if (islot == "" && baseVslot != "")
                {
                    throw new Exception("Empty islot for non-empty vslot");
                }

                Canvas    = canvas.GetCanvas();
                Position  = position;
                Category  = category;
                ISlot     = islot;
                BaseVSlot = baseVslot;
                VSlot     = "";

                {
                    // Figure out which inventory slot number it is
                    // Basically just traverse the zmap, and the highest ID = inventory slot...?
                    var tmp = ISlot;
                    while (tmp.Length > 0)
                    {
                        var chunk = tmp.Substring(0, 2);
                        tmp = tmp.Substring(2);

                        var slot = FindStringIndex(zmap, chunk);

                        if (slot == -1)
                        {
                            throw new Exception("Unknown islot specified");
                        }

                        if (slot > InventorySlotNumber)
                        {
                            InventorySlotNumber = slot;
                        }
                    }
                }

                var vslot = "";


                if (BaseVSlot == "Ae" &&
                    (job / 100 == 23 || job == 2002) &&
                    Canvas.GetString("z") != "backAccessoryEar"
                    )
                {
                    Z = QueryZ(canvas, BaseVSlot, ref vslot, "accessoryEarOverHair");
                }
                else
                {
                    Z = QueryZ(canvas, BaseVSlot, ref vslot, null);
                }

                VSlot = vslot;
            }
Ejemplo n.º 3
0
        private static List <FrameInfo> TryRenderNode(ScriptNode node, out string filename)
        {
            filename = "??";

resolveAgain:
            {
                // Try to resolve UOL
                while (node.Get() is WzUOL)
                {
                    var uol     = node.Get() as WzUOL;
                    var path    = uol.ActualPath();
                    var newNode = node.GetNode(path);
                    if (newNode == null)
                    {
                        return(null);
                    }
                    node = newNode;
                }
            }

            {
                // If its a single canvas, render that
                var canvas = node.GetCanvas();
                if (canvas != null)
                {
                    filename = GetFilenameForNode(node);
                    return(new List <FrameInfo>(RenderFrame(canvas)));
                }
            }

            {
                // If its a prop, figure out if we can render it
                var animateableProp = FindAnimateableProp(node);
                if (animateableProp == null)
                {
                    var info = node.GetNode("info");
                    if (info == null)
                    {
                        return(null);
                    }

                    // Maybe we can find a link node
                    var link = node.GetString("info/link");
                    if (link != null)
                    {
                        var path = "../" + link + ".img";
                        Console.WriteLine("Trying to get node @ {0}", path);
                        var tmp = node.GetNode(path);
                        if (tmp != null)
                        {
                            node = tmp;
                            goto resolveAgain;
                        }
                    }

                    // Figure out if the info node is any good
                    animateableProp = FindAnimateableProp(info);
                    if (animateableProp != null && animateableProp is ScriptNode)
                    {
                        node = animateableProp;
                        goto resolveAgain;
                    }
                }
                else
                {
                    node = animateableProp;
                }
            }

            {
                // Try to render elements
                var frames = new List <FrameInfo>();

                bool indexesAreImageOrUOL = true;
                bool foundAny             = false;
                for (var i = 0; ; i++)
                {
                    var p = node.Get(i.ToString());
                    if (p == null)
                    {
                        break;
                    }
                    foundAny = true;
                    if (!(p is WzCanvas || p is WzUOL))
                    {
                        if (i == 0)
                        {
                            continue;
                        }
                        indexesAreImageOrUOL = false;
                        break;
                    }

                    frames.AddRange(RenderFrame(p));
                }

                if (foundAny && indexesAreImageOrUOL)
                {
                    if (node.GetInt32("zigzag", 0) == 1)
                    {
                        // Apply a zigzag
                        if (frames.Count > 2)
                        {
                            // Zigzag
                            var tmp = new List <FrameInfo>(frames);
                            tmp.RemoveAt(0);
                            tmp.RemoveAt(tmp.Count - 1);
                            tmp.Reverse();
                            frames.AddRange(tmp);
                        }
                    }
                }

                filename = GetFilenameForNode(node);
                return(frames);
            }
        }