Ejemplo n.º 1
0
        public SimpleNpc(int id, BaseGame game, NpcInfo npcInfo, int type)
            : base(id, game, npcInfo.Camp, npcInfo.Name, npcInfo.ModelID, npcInfo.Blood, npcInfo.Immunity, -1)
        {
            if (type == 0)
            {
                Type = eLivingType.SimpleNpc;
            }
            else
            {
                Type = eLivingType.SimpleNpc1;
            }
            m_npcInfo = npcInfo;

            m_ai = ScriptMgr.CreateInstance(npcInfo.Script) as ABrain;
            if (m_ai == null)
            {
                log.ErrorFormat("Can't create abrain :{0}", npcInfo.Script);
                m_ai = SimpleBrain.Simple;
            }
            m_ai.Game = m_game;
            m_ai.Body = this;
            try
            {
                m_ai.OnCreated();
            }
            catch (Exception ex)
            {
                log.ErrorFormat("SimpleNpc Created error:{1}", ex);
            }
        }
Ejemplo n.º 2
0
 public SimpleNpc(int id, BaseGame game, NpcInfo npcInfo, int direction, int type)
     : base(id, game, npcInfo.Camp, npcInfo.Name, npcInfo.ModelID, npcInfo.Blood, npcInfo.Immunity, direction)
 {
     if (type == 0)
     {
         base.Type = eLivingType.SimpleNpcSpecial;
     }
     else
     {
         base.Type = eLivingType.SimpleNpcNormal;
     }
     this.m_npcInfo = npcInfo;
     this.m_ai      = (ScriptMgr.CreateInstance(npcInfo.Script) as ABrain);
     if (this.m_ai == null)
     {
         SimpleNpc.log.ErrorFormat("Can't create abrain :{0}", npcInfo.Script);
         this.m_ai = SimpleBrain.Simple;
     }
     this.m_ai.Game = this.m_game;
     this.m_ai.Body = this;
     try
     {
         this.m_ai.OnCreated();
     }
     catch (Exception arg)
     {
         SimpleNpc.log.ErrorFormat("SimpleNpc Created error:{1}", arg);
     }
 }
Ejemplo n.º 3
0
 public SimpleBoss(int id, BaseGame game, NpcInfo npcInfo, int direction, int type, string actions)
     : base(id, game, npcInfo.Camp, npcInfo.Name, npcInfo.ModelID, npcInfo.Blood, npcInfo.Immunity, direction)
 {
     if (type == 0)
     {
         base.Type = eLivingType.SimpleBossSpecial;
     }
     if (type == 10)
     {
         base.Type = eLivingType.SimpleNpcNormal;
     }
     else
     {
         base.Type = eLivingType.SimpleBossHard;
     }
     base.ActionStr     = actions;
     this.m_mostHateful = new Dictionary <Player, int>();
     this.m_npcInfo     = npcInfo;
     this.m_ai          = (ScriptMgr.CreateInstance(npcInfo.Script) as ABrain);
     if (this.m_ai == null)
     {
         SimpleBoss.log.ErrorFormat("Can't create abrain :{0}", npcInfo.Script);
         this.m_ai = SimpleBrain.Simple;
     }
     this.m_ai.Game = this.m_game;
     this.m_ai.Body = this;
     try
     {
         this.m_ai.OnCreated();
     }
     catch (Exception arg)
     {
         SimpleBoss.log.ErrorFormat("SimpleBoss Created error:{1}", arg);
     }
 }
Ejemplo n.º 4
0
 public SimpleNpc(int id, BaseGame game, NpcInfo npcInfo, int type, int direction, int rank) : base(id, game, npcInfo.Camp, npcInfo.Name, npcInfo.ModelID, npcInfo.Blood, npcInfo.Immunity, direction, npcInfo.MaxBeatDis)
 {
     if (type == 0)
     {
         base.Type = eLivingType.SimpleNpc;
     }
     else
     {
         if (type == 1)
         {
             base.Type = eLivingType.SimpleNpcNormal;
         }
         else
         {
             if (type == 2)
             {
                 base.Type = eLivingType.SimpleNpcDeck;
             }
             else
             {
                 if (type == 3)
                 {
                     base.Type = eLivingType.SimpleWingNpc;
                 }
             }
         }
     }
     this.m_npcInfo = npcInfo;
     this.m_ai      = (ScriptMgr.CreateInstance(npcInfo.Script) as ABrain);
     if (this.m_ai == null)
     {
         if (this.m_npcInfo.Type != 3)
         {
             SimpleNpc.log.ErrorFormat("Can't create abrain :{0}", npcInfo.Script);
         }
         this.m_ai = SimpleBrain.Simple;
     }
     this.m_ai.Game = this.m_game;
     this.m_ai.Body = this;
     this.m_rank    = rank;
     this.Reset();
     try
     {
         this.m_ai.OnCreated();
     }
     catch (Exception ex)
     {
         SimpleNpc.log.ErrorFormat("SimpleNpc Created error:{0}", ex);
     }
 }
Ejemplo n.º 5
0
 public SimpleBoss(int id, BaseGame game, NpcInfo npcInfo, int direction, int type) : base(id, game, npcInfo.Camp, npcInfo.Name, npcInfo.ModelID, npcInfo.Blood, npcInfo.Immunity, direction, npcInfo.MaxBeatDis)
 {
     if (type == 0)
     {
         base.Type = eLivingType.SimpleBoss;
     }
     if (type == 1)
     {
         base.Type = eLivingType.SimpleBossNormal;
     }
     if (type == 2)
     {
         base.Type = eLivingType.SimpleBossHard;
     }
     if (type == 3)
     {
         base.Type = eLivingType.SimpleLongNpc;
     }
     this.m_mostHateful = new Dictionary <Player, int>();
     this.m_npcInfo     = npcInfo;
     this.m_ai          = (ScriptMgr.CreateInstance(npcInfo.Script) as ABrain);
     if (this.m_ai == null)
     {
         SimpleBoss.log.ErrorFormat("Can't create abrain :{0}", npcInfo.Script);
         this.m_ai = SimpleBrain.Simple;
     }
     this.m_ai.Game         = this.m_game;
     this.m_ai.Body         = this;
     this.SimpleBossShooted = (SimpleBoss.SimpleBossShootedEventHanld)Delegate.Combine(this.SimpleBossShooted, new SimpleBoss.SimpleBossShootedEventHanld(this.ShootedSay));
     try
     {
         this.m_ai.OnCreated();
     }
     catch (Exception ex)
     {
         SimpleBoss.log.ErrorFormat("SimpleBoss Created error:{0}", ex);
     }
 }
Ejemplo n.º 6
0
 public NormalBoss(int id, BaseGame game, SqlDataProvider.Data.NpcInfo npcInfo, int direction, int type) : base(id, game, npcInfo.Camp, npcInfo.Name, npcInfo.ModelID, npcInfo.Blood, npcInfo.Immunity, direction)
 {
     this.m_child = new List <SimpleNpc>();
     this.m_boss  = new List <SimpleBoss>();
     this.m_npc   = new List <NormalNpc>();
     if (type == 0)
     {
         base.Type = eLivingType.SimpleBossSpecial;
     }
     if (type == 10)
     {
         base.Type = eLivingType.SimpleNpcNormal;
     }
     else
     {
         base.Type = eLivingType.SimpleBossHard;
     }
     this.m_mostHateful = new Dictionary <Player, int>();
     this.m_npcInfo     = npcInfo;
     this.m_ai          = ScriptMgr.CreateInstance(npcInfo.Script) as ABrain;
     if (this.m_ai == null)
     {
         log.ErrorFormat("Can't create abrain :{0}", npcInfo.Script);
         this.m_ai = SimpleBrain.Simple;
     }
     this.m_ai.Game = base.m_game;
     this.m_ai.Body = this;
     try
     {
         this.m_ai.OnCreated();
     }
     catch (Exception ex)
     {
         log.ErrorFormat("SimpleBoss Created error:{1}", ex);
     }
 }