Ejemplo n.º 1
0
        public override void Action(int instanceId, string pathName, string resourceFile)
        {
            // https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ProjectWindow/ProjectWindowUtil.cs#L146
            // https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ProjectWindow/ProjectWindowUtil.cs#L473
            string className = Path.GetFileNameWithoutExtension(pathName);
            string code      = generator.GenerateCode(className);
            string fullPath  = Path.GetFullPath(pathName);

            File.WriteAllText(fullPath, code);
            AssetDatabase.ImportAsset(pathName);
            generator.genScript = AssetDatabase.LoadAssetAtPath <MonoScript>(pathName);
        }