Ejemplo n.º 1
0
    public override bool OnFirstHeartbeat(GameObject attachee, GameObject triggerer)
    {
        // Respawn
        if ((!GetGlobalFlag(912)))
        {
            StartTimer(604800000, () => respawn(attachee)); // 604800000ms is 1 week
            SetGlobalFlag(912, true);
        }

        // The 'evac' routine
        if (ScriptDaemon.get_f("boatmens_tavern_evac_on") && SelectedPartyLeader.GetMap() == 5052)
        {
            StartTimer(300, () => ScriptDaemon.set_f("boatmens_tavern_evac_on", false));
            if (attachee.GetNameId() == 14133 && !ScriptDaemon.get_f("lodriss_killed_outside")) // For Lodriss
            {
                attachee.ClearObjectFlag(ObjectFlag.OFF);
            }
            else
            {
                // else : # For the others
                attachee.ClearObjectFlag(ObjectFlag.OFF);
            }
        }

        // game.new_sid = 0
        if (attachee.GetNameId() == 14152 && SelectedPartyLeader.GetMap() == 5051) // Tolub, outside
        {
            attachee.ClearObjectFlag(ObjectFlag.OFF);
        }

        return(RunDefault);
    }
Ejemplo n.º 2
0
    public override bool OnDialog(GameObject attachee, GameObject triggerer)
    {
        if (ScriptDaemon.get_f("dala_ran_off"))
        {
            triggerer.BeginDialog(attachee, 200);
        }
        else if ((GetGlobalFlag(88)))
        {
            triggerer.BeginDialog(attachee, 1);
        }
        else if ((GetQuestState(37) == QuestState.Completed))
        {
            triggerer.BeginDialog(attachee, 20);
        }
        else if ((attachee.HasMet(triggerer)))
        {
            triggerer.BeginDialog(attachee, 60);
        }
        else
        {
            triggerer.BeginDialog(attachee, 110);
        }

        return(SkipDefault);
    }
Ejemplo n.º 3
0
    public static bool goons_attack(GameObject attachee)
    {
        if (GetQuestState(42) != QuestState.Completed && !ScriptDaemon.get_f("s_skole_goons_scheduled") && !ScriptDaemon.get_f("skole_dead"))
        {
            ScriptDaemon.set_f("s_skole_goons_scheduled");
            SetQuestState(42, QuestState.Botched);
            SetGlobalFlag(202, true);
            QueueRandomEncounter(3004);
        }

        return(RunDefault);
    }
Ejemplo n.º 4
0
    public static void ghouls_harpies_join_in(GameObject attachee)
    {
        foreach (var obj in ObjList.ListVicinity(attachee.GetLocation(), ObjectListFilter.OLC_NPC))
        {
            if ((new[] { 14095, 14128, 14129 }).Contains(obj.GetNameId()) && ScriptDaemon.within_rect_by_corners(obj, 415, 556, 419, 590) && obj.GetLeader() == null)
            {
                // ghouls in the eastern room - should join the fray, per the module
                obj.Attack(SelectedPartyLeader);
            }

            if (obj.GetNameId() == 14243 && obj.GetLeader() == null)
            {
                // other harpies
                obj.Attack(SelectedPartyLeader);
            }
        }

        if (attachee.GetMap() == 5066 && (!ScriptDaemon.get_f("j_ghouls_corridor_temple_1"))) // temple level 1
        {
            ScriptDaemon.set_f("j_ghouls_corridor_temple_1");
            var yyp_max = 556;
            var yyp_o   = 561;
            foreach (var pc in PartyLeader.GetPartyMembers())
            {
                var(xxp, yyp) = pc.GetLocation();
                if (xxp >= 433 && yyp >= 561)
                {
                    if (yyp > yyp_max)
                    {
                        yyp_max = yyp;
                    }
                }
            }

            var y_ghoul = yyp_max + 18;
            y_ghoul = Math.Min(603, y_ghoul);
            var y_ghoul_add   = new[] { 0, 0, 2, 2, -2 };
            var x_ghoul_add   = new[] { 0, 2, 0, 2, 0 };
            var x_ghoul       = 433;
            var ghoul_counter = 0;
            foreach (var npc in ObjList.ListVicinity(new locXY(463, 603), ObjectListFilter.OLC_NPC))
            {
                if (npc.GetNameId() == 14129 && npc.GetLeader() == null && !npc.IsUnconscious())
                {
                    npc.Move(new locXY(x_ghoul + x_ghoul_add[ghoul_counter], y_ghoul + y_ghoul_add[ghoul_counter]), 0, 0);
                    ghoul_counter += 1;
                    npc.Attack(SelectedPartyLeader);
                }
            }
        }
    }
Ejemplo n.º 5
0
    public static void spawn_grate_object()
    {
        if (!ScriptDaemon.get_f("harpy_grate"))
        {
            var should_drop_grate = false;
            foreach (var pc in PartyLeader.GetPartyMembers())
            {
                var(xx, yy) = pc.GetLocation();
                if (xx <= 415 && yy < 580 && yy > 500)
                {
                    should_drop_grate = true;
                }

                if (should_drop_grate)
                {
                    ScriptDaemon.set_f("harpy_grate");
                    GameObject grate_obj = null;
                    foreach (var obj in ObjList.ListVicinity(new locXY(415, 556), ObjectListFilter.OLC_PORTAL))
                    {
                        if (obj.GetNameId() == 120)
                        {
                            grate_obj = obj;
                        }
                    }

                    if (grate_obj == null)
                    {
                        grate_obj = GameSystems.MapObject.CreateObject(120, new locXY(415, 556));
                        grate_obj.Move(new locXY(415, 556), 0, 11f);
                        grate_obj.Rotation = 1.57f * 3 / 2;
                        grate_obj.SetPortalFlag(PortalFlag.JAMMED);
                        grate_obj.SetObjectFlag(ObjectFlag.SHOOT_THROUGH);
                        grate_obj.SetObjectFlag(ObjectFlag.SEE_THROUGH);
                        grate_obj.SetObjectFlag(ObjectFlag.CLICK_THROUGH);
                        grate_obj.SetObjectFlag(ObjectFlag.TRANSLUCENT);
                        grate_obj.SetObjectFlag(ObjectFlag.NO_BLOCK);
                        grate_obj.SetObjectFlag(ObjectFlag.NOHEIGHT);
                    }

                    // game.timevent_add( grate_npc_timed_event, (  ), 250, 1 )
                    AttachParticles("Orb-Summon-Earth Elemental", grate_obj);
                    GameSystems.Scroll.ShakeScreen(50, 500);
                    Sound(4180, 1);
                }
            }
        }
    }
Ejemplo n.º 6
0
    public bool CheckPrecondition(GameObject npc, GameObject pc, int lineNumber, out string originalScript)
    {
        switch (lineNumber)
        {
        case 11:
        case 14:
            originalScript = "game.quests[46].state == qs_unknown";
            return(GetQuestState(46) == QuestState.Unknown);

        case 12:
        case 13:
        case 15:
        case 16:
            originalScript = "game.quests[46].state != qs_unknown";
            return(GetQuestState(46) != QuestState.Unknown);

        case 41:
        case 42:
            originalScript = "game.quests[46].state == qs_unknown and game.global_flags[105] == 0";
            return(GetQuestState(46) == QuestState.Unknown && !GetGlobalFlag(105));

        case 43:
        case 44:
            originalScript = "game.quests[52].state == qs_unknown and game.global_flags[107] == 0";
            return(GetQuestState(52) == QuestState.Unknown && !GetGlobalFlag(107));

        case 61:
        case 62:
        case 91:
        case 92:
            originalScript = "(   get_v(454) & (2**1) == 0   )";
            return((ScriptDaemon.get_v(454) & (0x2)) == 0);

        case 93:
        case 94:
            originalScript = "(   get_v(454) & (2**1) != 0   )";
            return((ScriptDaemon.get_v(454) & (0x2)) != 0);

        case 161:
        case 162:
        case 1601:
        case 1602:
            originalScript = "game.global_flags[105] == 0";
            return(!GetGlobalFlag(105));

        case 163:
        case 1603:
            originalScript = "game.global_flags[105] == 1";
            return(GetGlobalFlag(105));

        case 164:
        case 165:
        case 1604:
        case 1605:
            originalScript = "game.global_flags[108] == 1 and game.global_vars[11] < 5";
            return(GetGlobalFlag(108) && GetGlobalVar(11) < 5);

        case 171:
        case 172:
            originalScript = "get_v(454) & (2**2) == 0";
            return((ScriptDaemon.get_v(454) & (0x4)) == 0);

        case 173:
            originalScript = "(   get_v(454) & (2**2) != 0   ) and should_open_sw_doors() == 0";
            return(((ScriptDaemon.get_v(454) & (0x4)) != 0) && should_open_sw_doors() == 0);

        case 174:
            originalScript = "(  get_v(454) & (2**2) != 0  ) and should_open_sw_doors() == 0";
            return(((ScriptDaemon.get_v(454) & (0x4)) != 0) && should_open_sw_doors() == 0);

        case 175:
            originalScript = "(   get_v(454) & (2**2) != 0   ) and should_open_sw_doors() == 1";
            return(((ScriptDaemon.get_v(454) & (0x4)) != 0) && should_open_sw_doors() == 1);

        case 176:
            originalScript = "(  get_v(454) & (2**2) != 0  ) and should_open_sw_doors() == 1";
            return(((ScriptDaemon.get_v(454) & (0x4)) != 0) && should_open_sw_doors() == 1);

        case 181:
        case 185:
        case 1201:
        case 1205:
            originalScript = "game.global_vars[11] > 0 and game.global_vars[11] < 5";
            return(GetGlobalVar(11) > 0 && GetGlobalVar(11) < 5);

        case 182:
        case 186:
        case 1202:
        case 1206:
            originalScript = "game.global_vars[11] == 5";
            return(GetGlobalVar(11) == 5);

        case 231:
        case 232:
            originalScript = "game.global_flags[104] == 0";
            return(!GetGlobalFlag(104));

        case 233:
            originalScript = "game.global_flags[104] == 1";
            return(GetGlobalFlag(104));

        case 281:
        case 282:
            originalScript = "(game.quests[49].state == qs_mentioned or game.quests[49].state == qs_accepted) and game.global_vars[11] == 5";
            return((GetQuestState(49) == QuestState.Mentioned || GetQuestState(49) == QuestState.Accepted) && GetGlobalVar(11) == 5);

        case 283:
        case 284:
        case 285:
        case 286:
            originalScript = "game.quests[49].state == qs_mentioned";
            return(GetQuestState(49) == QuestState.Mentioned);

        case 287:
        case 288:
            originalScript = "game.quests[49].state == qs_accepted and game.global_flags[108] == 1 and game.global_vars[11] < 5";
            return(GetQuestState(49) == QuestState.Accepted && GetGlobalFlag(108) && GetGlobalVar(11) < 5);

        case 289:
        case 290:
            originalScript = "game.quests[50].state == qs_mentioned";
            return(GetQuestState(50) == QuestState.Mentioned);

        case 291:
        case 292:
            originalScript = "game.quests[50].state == qs_accepted and game.global_flags[109] == 1";
            return(GetQuestState(50) == QuestState.Accepted && GetGlobalFlag(109));

        case 293:
        case 294:
        case 295:
        case 296:
            originalScript = "game.quests[51].state == qs_mentioned";
            return(GetQuestState(51) == QuestState.Mentioned);

        case 297:
        case 298:
            originalScript = "game.quests[51].state == qs_accepted and game.global_flags[105] == 1 and game.global_flags[107] == 1";
            return(GetQuestState(51) == QuestState.Accepted && GetGlobalFlag(105) && GetGlobalFlag(107));

        case 299:
        case 300:
            originalScript = "game.quests[51].state == qs_accepted and game.global_flags[105] == 1 and game.global_flags[107] == 0";
            return(GetQuestState(51) == QuestState.Accepted && GetGlobalFlag(105) && !GetGlobalFlag(107));

        case 301:
        case 302:
            originalScript = "game.quests[51].state == qs_accepted and game.global_flags[105] == 0 and game.global_flags[107] == 1";
            return(GetQuestState(51) == QuestState.Accepted && !GetGlobalFlag(105) && GetGlobalFlag(107));

        case 303:
        case 304:
            originalScript = "game.quests[51].state == qs_completed";
            return(GetQuestState(51) == QuestState.Completed);

        case 305:
        case 306:
            originalScript = "get_f('realized_grurz_new_situation') and (game.quests[49].state == qs_accepted or game.quests[49].state == qs_mentioned)";
            return(ScriptDaemon.get_f("realized_grurz_new_situation") && (GetQuestState(49) == QuestState.Accepted || GetQuestState(49) == QuestState.Mentioned));

        case 341:
        case 346:
            originalScript = "game.global_flags[105] == 1 and game.global_flags[107] == 1";
            return(GetGlobalFlag(105) && GetGlobalFlag(107));

        case 342:
        case 347:
            originalScript = "game.global_flags[105] == 1 and game.global_flags[107] == 0";
            return(GetGlobalFlag(105) && !GetGlobalFlag(107));

        case 343:
        case 348:
            originalScript = "game.global_flags[105] == 0 and game.global_flags[107] == 1";
            return(!GetGlobalFlag(105) && GetGlobalFlag(107));

        case 344:
        case 345:
        case 349:
        case 350:
            originalScript = "game.global_flags[105] == 0 and game.global_flags[107] == 0";
            return(!GetGlobalFlag(105) && !GetGlobalFlag(107));

        case 413:
        case 414:
            originalScript = "game.global_vars[11] > 0";
            return(GetGlobalVar(11) > 0);

        case 415:
        case 416:
            originalScript = "game.global_vars[11] == 0";
            return(GetGlobalVar(11) == 0);

        case 442:
        case 591:
        case 592:
            originalScript = "pc.skill_level_get(npc,skill_listen) <= 5";
            throw new NotSupportedException("Conversion failed.");

        case 443:
        case 593:
        case 594:
            originalScript = "pc.skill_level_get(npc,skill_listen) >= 6";
            throw new NotSupportedException("Conversion failed.");

        case 471:
        case 484:
        case 485:
            originalScript = "game.global_flags[104] == 1 and game.global_flags[107] == 0 and game.global_flags[105] == 0";
            return(GetGlobalFlag(104) && !GetGlobalFlag(107) && !GetGlobalFlag(105));

        case 472:
        case 493:
        case 495:
            originalScript = "game.global_flags[104] == 0 and game.global_flags[107] == 1 and game.global_flags[105] == 0";
            return(!GetGlobalFlag(104) && GetGlobalFlag(107) && !GetGlobalFlag(105));

        case 473:
        case 501:
        case 505:
            originalScript = "game.global_flags[104] == 0 and game.global_flags[107] == 0 and game.global_flags[105] == 1";
            return(!GetGlobalFlag(104) && !GetGlobalFlag(107) && GetGlobalFlag(105));

        case 474:
        case 494:
        case 496:
            originalScript = "game.global_flags[104] == 1 and game.global_flags[107] == 1 and game.global_flags[105] == 0";
            return(GetGlobalFlag(104) && GetGlobalFlag(107) && !GetGlobalFlag(105));

        case 475:
        case 502:
        case 506:
            originalScript = "game.global_flags[104] == 1 and game.global_flags[107] == 0 and game.global_flags[105] == 1";
            return(GetGlobalFlag(104) && !GetGlobalFlag(107) && GetGlobalFlag(105));

        case 476:
        case 491:
        case 503:
        case 507:
            originalScript = "game.global_flags[104] == 0 and game.global_flags[107] == 1 and game.global_flags[105] == 1";
            return(!GetGlobalFlag(104) && GetGlobalFlag(107) && GetGlobalFlag(105));

        case 477:
        case 492:
        case 504:
        case 508:
            originalScript = "game.global_flags[104] == 1 and game.global_flags[107] == 1 and game.global_flags[105] == 1";
            return(GetGlobalFlag(104) && GetGlobalFlag(107) && GetGlobalFlag(105));

        case 481:
            originalScript = "game.global_flags[107] == 1 and game.global_flags[105] == 0";
            return(GetGlobalFlag(107) && !GetGlobalFlag(105));

        case 482:
            originalScript = "game.global_flags[107] == 0 and game.global_flags[105] == 1";
            return(!GetGlobalFlag(107) && GetGlobalFlag(105));

        case 483:
            originalScript = "game.global_flags[107] == 1 and game.global_flags[105] == 1";
            return(GetGlobalFlag(107) && GetGlobalFlag(105));

        case 521:
            originalScript = "get_v(454) & 2**2 == 0";
            return((ScriptDaemon.get_v(454) & 0x4) == 0);

        case 522:
            originalScript = "get_v(454) & 2**2 != 0";
            return((ScriptDaemon.get_v(454) & 0x4) != 0);

        case 561:
        case 562:
            originalScript = "( get_v(454) & (2**1) == 0)";
            return((ScriptDaemon.get_v(454) & (0x2)) == 0);

        case 563:
        case 564:
            originalScript = "( get_v(454) & (2**1) != 0)";
            return((ScriptDaemon.get_v(454) & (0x2)) != 0);

        default:
            originalScript = null;
            return(true);
        }
    }
Ejemplo n.º 7
0
    public override bool OnStartCombat(GameObject attachee, GameObject triggerer)
    {
        if (attachee.GetMap() == 5005) // Moathouse Dungeon
        {
            foreach (var npc in ObjList.ListVicinity(attachee.GetLocation(), ObjectListFilter.OLC_NPC))
            {
                if ((new[] { 14066, 14067, 14078, 14079, 14080 }).Contains(npc.GetNameId()) && npc.GetLeader() == null && npc.GetScriptId(ObjScriptEvent.StartCombat) == 0)
                {
                    npc.SetScriptId(ObjScriptEvent.StartCombat, 75);
                }
            }
        }
        else if (attachee.GetMap() == 5066) // Temple level 1
        {
            foreach (var npc in ObjList.ListVicinity(attachee.GetLocation(), ObjectListFilter.OLC_NPC))
            {
                if (npc.GetLeader() == null && npc.GetScriptId(ObjScriptEvent.StartCombat) == 0)
                {
                    npc.SetScriptId(ObjScriptEvent.StartCombat, 2);
                }
            }
        }

        if ((GetGlobalVar(709) == 2 && attachee.GetMap() == 5005))
        {
            SetGlobalVar(709, 3);
            foreach (var obj in ObjList.ListVicinity(attachee.GetLocation(), ObjectListFilter.OLC_NPC))
            {
                if ((obj.GetNameId() == 14079 || obj.GetNameId() == 14080 || obj.GetNameId() == 14067 || obj.GetNameId() == 14078 || obj.GetNameId() == 14066))
                {
                    obj.TurnTowards(triggerer);
                    obj.Attack(triggerer);
                }
            }
        }

        if (attachee.GetMap() == 5066 && (!ScriptDaemon.get_f("j_ogre_temple_1"))) // temple level 1 - gnolls near southern stairs
        {
            var(xx, yy) = attachee.GetLocation();
            if ((Math.Pow((xx - 564), 2) + Math.Pow((yy - 599), 2)) < 200)
            {
                ScriptDaemon.set_f("j_ogre_temple_1");
                var xxp_min = 564;
                var xxp_o   = 564;
                foreach (var pc in PartyLeader.GetPartyMembers())
                {
                    var(xxp, yyp) = pc.GetLocation();
                    if (yyp >= 599)
                    {
                        if (xxp < xxp_min)
                        {
                            xxp_min = xxp;
                        }
                    }
                    else if (yyp < 599 && xxp >= 519 && xxp <= 546 && yyp >= 589)
                    {
                        if (xxp < xxp_o)
                        {
                            xxp_o = xxp;
                        }
                    }
                }

                var x_ogre = Math.Min(xxp_min, xxp_o) - 20;
                x_ogre = Math.Max(507, x_ogre);
                foreach (var npc in ObjList.ListVicinity(new locXY(507, 603), ObjectListFilter.OLC_NPC))
                {
                    if (npc.GetNameId() == 14448 && npc.GetLeader() == null && !npc.IsUnconscious())
                    {
                        npc.Move(new locXY(x_ogre, 601), 0, 0);
                        npc.Attack(SelectedPartyLeader);
                    }
                }
            }
        }

        // THIS IS USED FOR BREAK FREE
        var found_nearby = 0;

        foreach (var obj in PartyLeader.GetPartyMembers())
        {
            if ((obj.DistanceTo(attachee) <= 3 && obj.GetStat(Stat.hp_current) >= -9))
            {
                found_nearby = 1;
            }
        }

        if (found_nearby == 0)
        {
            while ((attachee.FindItemByName(8903) != null))
            {
                attachee.FindItemByName(8903).Destroy();
            }
        }

        // if (attachee.d20_query(Q_Is_BreakFree_Possible)): # workaround no longer necessary!
        // create_item_in_inventory( 8903, attachee )
        // attachee.d20_send_signal(S_BreakFree)
        // Spiritual Weapon Shenanigens	#
        CombatStandardRoutines.Spiritual_Weapon_Begone(attachee);
        return(RunDefault);
    }
Ejemplo n.º 8
0
    public static void romag_call_help(GameObject attachee)
    {
        if (attachee.GetMap() == 5066 && (!ScriptDaemon.get_f("j_earth_commander_troops_temple_1")) && ScriptDaemon.within_rect_by_corners(attachee, 440, 432, 440, 451)) // temple level 1
        {
            attachee.FloatLine(1000, attachee);
            ScriptDaemon.set_f("j_earth_commander_troops_temple_1");
            var yyp_max                  = 439;
            var party_in_troop_room      = false;
            var party_in_romag_room      = false;
            var party_outside_romag_room = false;
            foreach (var pc in PartyLeader.GetPartyMembers())
            {
                var(xxp, yyp) = pc.GetLocation();
                if ((xxp >= 440 && xxp <= 452 && yyp >= 439 && yyp <= 451))
                {
                    party_in_romag_room = true;
                    if (yyp > yyp_max)
                    {
                        yyp_max = yyp;
                    }
                }

                if (xxp >= 453 && yyp <= 451)
                {
                    party_outside_romag_room = true;
                }

                if ((yyp >= 455 && yyp <= 471 && xxp >= 439 && xxp <= 457) || ((xxp - yyp) <= 1 && yyp <= 471 && xxp >= 456))
                {
                    party_in_troop_room = true;
                }
            }

            var y_troop = yyp_max + 18;
            y_troop = Math.Min(465, y_troop);
            var y_troop_add   = new[] { 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3 };
            var x_troop_add   = new[] { 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, -1, -2, -3 };
            var x_troop       = 446;
            var troop_counter = 0;
            if (party_outside_romag_room && !party_in_romag_room)
            {
                y_troop     = 446;
                x_troop     = 445;
                y_troop_add = new[] { 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 0, 1, 2, 3, 0, 1 };
                x_troop_add = new[] { 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, -1, -1, -1, -1, -2, -2 };
            }

            if (!party_in_troop_room)
            {
                foreach (var npc in ObjList.ListVicinity(new locXY(453, 463), ObjectListFilter.OLC_NPC))
                {
                    if ((new[] { 14162, 14163, 14165, 14337, 14339, 14156 }).Contains(npc.GetNameId()) && npc.GetLeader() == null && !npc.IsUnconscious())
                    {
                        var(xx, yy) = npc.GetLocation();
                        if (yy > y_troop)
                        {
                            npc.Move(new locXY(x_troop + x_troop_add[troop_counter], y_troop + y_troop_add[troop_counter]), 0, 0);
                            troop_counter += 1;
                        }
                    }
                }
            }

            // npc.attack(game.leader)
            foreach (var npc in ObjList.ListVicinity(new locXY(453, 463), ObjectListFilter.OLC_NPC))
            {
                if ((new[] { 14162, 14163, 14165, 14337, 14339, 14156 }).Contains(npc.GetNameId()) && npc.GetLeader() == null)
                {
                    npc.Attack(SelectedPartyLeader);
                }
            }
        }
    }
Ejemplo n.º 9
0
    public override bool OnDialog(GameObject attachee, GameObject triggerer)
    {
        if ((ScriptDaemon.get_v(454) & 2) != 0 && !GetGlobalFlag(108)) // Water Temple regrouped, and he's stuck there
        {
            if ((!attachee.HasMet(triggerer)))
            {
                if ((triggerer.GetPartyMembers().Any(o => o.HasEquippedByName(3017))))
                {
                    triggerer.BeginDialog(attachee, 140);
                }
                else
                {
                    triggerer.BeginDialog(attachee, 1000);
                }
            }
            else
            {
                if (ScriptDaemon.get_f("realized_grurz_new_situation"))
                {
                    if (ScriptDaemon.get_v("grurz_float_counter") < 5)
                    {
                        var rand1 = RandomRange(0, 1);
                        attachee.FloatLine(1100 + rand1, triggerer);
                        ScriptDaemon.inc_v("grurz_float_counter");
                    }
                    else if (ScriptDaemon.get_v("grurz_float_counter") == 5)
                    {
                        attachee.FloatLine(1102, triggerer);
                        ScriptDaemon.inc_v("grurz_float_counter");
                    }
                    else if (ScriptDaemon.get_v("grurz_float_counter") == 6)
                    {
                        attachee.FloatLine(1103, triggerer);
                        ScriptDaemon.inc_v("grurz_float_counter");
                    }
                    else if (ScriptDaemon.get_v("grurz_float_counter") == 7)
                    {
                        attachee.FloatLine(1104, triggerer);
                        ScriptDaemon.inc_v("grurz_float_counter");
                    }
                    else if (ScriptDaemon.get_v("grurz_float_counter") == 8)
                    {
                        attachee.FloatLine(1105, triggerer);
                        attachee.Attack(triggerer);
                    }
                }
                else
                {
                    triggerer.BeginDialog(attachee, 900);
                }
            }
        }
        else if ((!attachee.HasMet(triggerer)))
        {
            if ((triggerer.GetPartyMembers().Any(o => o.HasFollowerByName(8023))))
            {
                triggerer.BeginDialog(attachee, 60);
            }
            else if ((triggerer.GetPartyMembers().Any(o => o.HasEquippedByName(3020))))
            {
                triggerer.BeginDialog(attachee, 120);
            }
            else if ((triggerer.GetPartyMembers().Any(o => o.HasEquippedByName(3017))))
            {
                triggerer.BeginDialog(attachee, 140);
            }
            else
            {
                triggerer.BeginDialog(attachee, 1);
            }
        }
        else
        {
            triggerer.BeginDialog(attachee, 100);
        }

        return(SkipDefault);
    }
Ejemplo n.º 10
0
    public override bool OnHeartbeat(GameObject attachee, GameObject triggerer)
    {
        attachee.SetScriptId(ObjScriptEvent.EnterCombat, 109); // assign enter_combat script
        if ((GameSystems.Combat.IsCombatActive()))
        {
            if ((attachee != null && !attachee.IsUnconscious() && !attachee.D20Query(D20DispatcherKey.QUE_Prone)))
            {
                run_off(attachee, triggerer);
                return(SkipDefault);
            }
        }

        if ((!GameSystems.Combat.IsCombatActive() && ScriptDaemon.tpsts("dala_buggered_off", 1)))
        {
            var downed_bozos = 0;
            foreach (var hostel_patron in ObjList.ListVicinity(attachee.GetLocation(), ObjectListFilter.OLC_NPC))
            {
                if ((new[] { 8018, 14145, 14074 }).Contains(hostel_patron.GetNameId()))
                {
                    if (hostel_patron.IsUnconscious() || hostel_patron.GetLeader() != null)
                    {
                        downed_bozos += 1;
                    }
                }
            }

            if (downed_bozos >= 2)
            {
                // attachee.float_mesfile_line( 'mes\\test.mes', 1, 0 )
                attachee.FadeTo(255, 1, 50);
                foreach (var hostel_patron in ObjList.ListVicinity(attachee.GetLocation(), ObjectListFilter.OLC_NPC))
                {
                    foreach (var pc in SelectedPartyLeader.GetPartyMembers())
                    {
                        hostel_patron.AIRemoveFromShitlist(pc);
                        hostel_patron.SetReaction(pc, 80);
                    }
                }

                attachee.ClearObjectFlag(ObjectFlag.CLICK_THROUGH);
                attachee.ClearObjectFlag(ObjectFlag.OFF);
                foreach (var hostel_patron in ObjList.ListVicinity(attachee.GetLocation(), ObjectListFilter.OLC_NPC))
                {
                    foreach (var pc in SelectedPartyLeader.GetPartyMembers())
                    {
                        hostel_patron.AIRemoveFromShitlist(pc);
                        hostel_patron.SetReaction(pc, 80);
                    }
                }

                attachee.SetBaseStat(Stat.strength, 10);
                if (!ScriptDaemon.get_f("have_talked_to_dala_post_battle")) // initiate Dala monologue where she faints
                {
                    foreach (var pc in ObjList.ListVicinity(attachee.GetLocation(), ObjectListFilter.OLC_PC))
                    {
                        if (ScriptDaemon.is_safe_to_talk_rfv(attachee, pc, 40))
                        {
                            ScriptDaemon.set_f("have_talked_to_dala_post_battle");
                            pc.BeginDialog(attachee, 200);
                        }
                    }
                }
            }
        }
        else if ((!GameSystems.Combat.IsCombatActive())) // this takes care of the infinite battle loop
        {
            // attachee.float_mesfile_line( 'mes\\test.mes', 2, 0 )
            foreach (var hostel_patron in ObjList.ListVicinity(attachee.GetLocation(), ObjectListFilter.OLC_NPC))
            {
                if (!((new[] { 8018, 14145, 14074 }).Contains(hostel_patron.GetNameId()))) // added condition because apparently sometimes combat doesn't start before this heartbeat fires and thus it sets them to non-hostile status and no combat actually commences
                {
                    foreach (var pc in SelectedPartyLeader.GetPartyMembers())
                    {
                        hostel_patron.AIRemoveFromShitlist(pc);
                        hostel_patron.SetReaction(pc, 80);
                    }
                }
            }
        }

        if ((GetQuestState(37) == QuestState.Completed))
        {
            // game.new_sid = 0 # commented by S.A. - the heartbeat is now needed
            var dummy = 1;
        }
        else if ((!GetGlobalFlag(89)))
        {
            if ((!GameSystems.Combat.IsCombatActive()))
            {
                var(xx, yy) = attachee.GetLocation();
                if (xx == 478 && yy == 504 && !attachee.HasLineOfSight(SelectedPartyLeader))
                {
                    attachee.TurnTowards(SelectedPartyLeader);
                }

                foreach (var obj in ObjList.ListVicinity(attachee.GetLocation(), ObjectListFilter.OLC_PC))
                {
                    if ((attachee.HasLineOfSight(obj)))
                    {
                        SetGlobalFlag(89, true);
                        StartTimer(7200000, () => reset_global_flag_89(attachee)); // call reset_global_flag_89 in 2 hours
                        attachee.StealFrom(obj);
                        return(RunDefault);
                    }
                }
            }
        }

        return(RunDefault);
    }
Ejemplo n.º 11
0
    public static bool should_display_dialog_node(string node_name)
    {
        var cur_map = SelectedPartyLeader.GetMap();

        if (node_name == "Temple Entrance")
        {
            if (cur_map == 5064)
            {
                return(false);
            }
        }
        else if (node_name == "Temple Tower Exterior")
        {
            if (cur_map == 5113)
            {
                return(false);
            }

            if (ScriptDaemon.get_f("visited_temple_tower_exterior"))
            {
                return(true);
            }
        }
        else if (node_name == "More Upper Proper")
        {
            var option_count = 0;
            if (cur_map != 5064)
            {
                option_count += 1;
            }

            if (cur_map != 5113 && ScriptDaemon.get_f("visited_temple_tower_exterior"))
            {
                option_count += 1;
            }

            if (cur_map != 5065 && ScriptDaemon.get_f("visited_temple_tower_interior"))
            {
                option_count += 1;
            }

            if (cur_map != 5093 && ScriptDaemon.get_f("visited_temple_burnt_farmhouse"))
            {
                option_count += 1;
            }

            if (cur_map != 5092 && ScriptDaemon.get_f("visited_temple_escape_tunnel"))
            {
                option_count += 1;
            }

            if (cur_map != 5112 && ScriptDaemon.get_f("visited_temple_ruined_building"))
            {
                option_count += 1;
            }

            return(option_count >= 5);
        }
        else if (node_name == "Level 1")
        {
            if (cur_map == 5066)
            {
                return(false);
            }

            if (ScriptDaemon.get_f("visited_level_1_north_entrance") || ScriptDaemon.get_f("visited_level_1_south_entrance") || ScriptDaemon.get_f("visited_level_1_south_entrance") || SelectedPartyLeader.HasReputation(11) || ScriptDaemon.get_f("visited_secret_spiral_staircase"))
            {
                return(true);
            }
        }
        else if (node_name == "Level 1 - North")
        {
            if (ScriptDaemon.get_f("visited_level_1_north_entrance"))
            {
                return(true);
            }
        }
        else if (node_name == "Level 1 - South")
        {
            if (ScriptDaemon.get_f("visited_level_1_south_entrance"))
            {
                return(true);
            }
        }
        else if (node_name == "Level 1 - Romag")
        {
            if (SelectedPartyLeader.HasReputation(11))
            {
                return(true);
            }
        }
        else if (node_name == "Secret Spiral Staircase")
        {
            if (ScriptDaemon.get_f("visited_secret_spiral_staircase"))
            {
                return(true);
            }
        }
        else if (node_name == "Level 2")
        {
            if (cur_map == 5067)
            {
                return(false);
            }

            if (ScriptDaemon.get_f("visited_level_2_north_west_entrance") || ScriptDaemon.get_f("visited_level_2_centre_entrance") || SelectedPartyLeader.HasReputation(13) || SelectedPartyLeader.HasReputation(12) || SelectedPartyLeader.HasReputation(10))
            {
                return(true);
            }
        }
        else if (node_name == "Level 2 - North West")
        {
            if (ScriptDaemon.get_f("visited_level_2_north_west_entrance"))
            {
                return(true);
            }
        }
        else if (node_name == "Level 2 - Centre")
        {
            if (ScriptDaemon.get_f("visited_level_2_centre_entrance"))
            {
                return(true);
            }
        }
        else if (node_name == "Level 2 - Alrrem")
        {
            if (SelectedPartyLeader.HasReputation(13))
            {
                return(true);
            }
        }
        else if (node_name == "Level 2 - Belsornig")
        {
            if (SelectedPartyLeader.HasReputation(12))
            {
                return(true);
            }
        }
        else if (node_name == "Level 2 - Kelno")
        {
            if (SelectedPartyLeader.HasReputation(10))
            {
                return(true);
            }
        }
        else if (node_name == "Level 2 More")
        {
            var option_count = 0;
            if (ScriptDaemon.get_f("visited_level_2_north_west_entrance"))
            {
                option_count += 1;
            }

            if (ScriptDaemon.get_f("visited_level_2_centre_entrance"))
            {
                option_count += 1;
            }

            if (SelectedPartyLeader.HasReputation(13))
            {
                option_count += 1;
            }

            if (SelectedPartyLeader.HasReputation(12))
            {
                option_count += 1;
            }

            if (SelectedPartyLeader.HasReputation(10))
            {
                option_count += 1;
            }

            return(option_count >= 5);
        }
        else if (node_name == "Secret Spiral Staircase")
        {
            if (ScriptDaemon.get_f("visited_secret_spiral_staircase"))
            {
                return(true);
            }
        }
        else if (node_name == "Level 3")
        {
            if (cur_map == 5105)
            {
                return(false);
            }

            if (ScriptDaemon.get_f("visited_level_3_east_entrance") || ScriptDaemon.get_f("visited_level_3_west_entrance") || ScriptDaemon.get_f("visited_level_3_south_west_entrance") || ScriptDaemon.get_f("visited_level_3_falrinth"))
            {
                return(true);
            }
        }
        else if (node_name == "Level 3 - East")
        {
            if (ScriptDaemon.get_f("visited_level_3_east_entrance"))
            {
                return(true);
            }
        }
        else if (node_name == "Level 3 - West")
        {
            if (ScriptDaemon.get_f("visited_level_3_west_entrance"))
            {
                return(true);
            }
        }
        else if (node_name == "Level 3 - South")
        {
            if (ScriptDaemon.get_f("visited_level_3_south_west_entrance"))
            {
                return(true);
            }
        }
        else if (node_name == "Level 3 - Falrinth")
        {
            if (ScriptDaemon.get_f("visited_level_3_falrinth"))
            {
                return(true);
            }
        }
        else if (node_name == "Level 4")
        {
            if (cur_map == 5080)
            {
                return(false);
            }

            if (ScriptDaemon.get_f("visited_level_4_main_entrance") || ScriptDaemon.get_f("visited_level_4_nexus") || ScriptDaemon.get_f("visited_level_4_hedrack"))
            {
                return(true);
            }
        }
        else if (node_name == "Level 4 - Main")
        {
            if (ScriptDaemon.get_f("visited_level_4_main_entrance"))
            {
                return(true);
            }
        }
        else if (node_name == "Level 4 - Nexus")
        {
            if (ScriptDaemon.get_f("visited_level_4_nexus"))
            {
                return(true);
            }
        }
        else if (node_name == "Level 4 - Hedrack")
        {
            if (ScriptDaemon.get_f("visited_level_4_hedrack"))
            {
                return(true);
            }
        }
        else if (node_name == "Nodes")
        {
            if (ScriptDaemon.get_f("visited_air_node") || ScriptDaemon.get_f("visited_earth_node") || ScriptDaemon.get_f("visited_fire_node") || ScriptDaemon.get_f("visited_water_node"))
            {
                return(true);
            }
        }
        else if (node_name == "Air Node")
        {
            if (ScriptDaemon.get_f("visited_air_node"))
            {
                return(true);
            }
        }
        else if (node_name == "Earth Node")
        {
            if (ScriptDaemon.get_f("visited_earth_node"))
            {
                return(true);
            }
        }
        else if (node_name == "Fire Node")
        {
            if (ScriptDaemon.get_f("visited_fire_node"))
            {
                return(true);
            }
        }
        else if (node_name == "Water Node")
        {
            if (ScriptDaemon.get_f("visited_water_node"))
            {
                return(true);
            }
        }
        else if (node_name == "Zuggtmoy Level")
        {
            if (cur_map == 5079)
            {
                return(false);
            }

            if (ScriptDaemon.get_f("visited_zuggtmoy_level"))
            {
                return(true);
            }
        }

        return(true);
    }