private void Update() { if (m_scribbler != null && m_scribbler.ScribblingComplete()) { Destroy(gameObject); } }
private void Update() { if (IsInvincible()) { m_iFramesRemaining -= Time.deltaTime; } if (m_scribbler.ScribblingComplete()) { m_gameOverScreen.SetActive(true); if (Input.GetKeyDown(KeyCode.Space)) { SceneManager.LoadScene(1, LoadSceneMode.Single); } } }