Ejemplo n.º 1
0
        protected override void WinRender()
        {
            if (loading)
            {
                return;
            }

            GlobalConstantVars.Time++;

            camera.Update();


            GlobalConstantVars.Time += 1;

            Display.context.ClearDepthStencilView(Display.depthStencil, DepthStencilClearFlags.Depth, 1.0f, 0);
            Display.context.ClearRenderTargetView(Display.renderTarget, new Color(ForegroundGame.Map.waterColor));

            SceneManager.Camera.Update();
            // Game World -------------------------------------


            // Draw tool
            if (currentTool != Tool.NOTHING)
            {
                DrawGroundCircle(destination, CurrentBrushSize * 0.5f, CurrentBrushColor);
                DrawGroundCircle(destination, GameUtils.Max(CurrentBrushSize * 0.5f * (1 - (CurrentBrushSoftness * 0.01f)), 0.5f), new Color4(CurrentBrushColor.Red, CurrentBrushColor.Green, CurrentBrushColor.Blue, 0.5f));
            }

            int width  = (int)Math.Ceiling((float)ForegroundGame.Map.width / 2);
            int height = (int)Math.Ceiling((float)ForegroundGame.Map.height / 2);

            if (currentTool == Tool.PATHFINDING)
            {
                for (int x = 0; x <= (width - 1); x++)
                {
                    for (int y = 0; y <= (height - 1); y++)
                    {
                        int id = x + (y * width);
                        if (ForegroundGame.Map.accessibilityArray[id] == 0)
                        {
                            ForegroundGame.TerrainDebug.Add(new Vector2(x * 2, y * 2), new Color4(1, 0, 0, 0.3f));
                        }
                    }
                }
            }

            if (showCompass != 0)
            {
                showCompass--;
                SceneManager.LineManager.AddSunCompass(camera.target + new Vector3(0, 0.5f, 0), GlobalConstantVars.SunDirection, 10);
            }


            SceneManager.Render();


            ScreenshotManager.Render();
        }
Ejemplo n.º 2
0
        protected override void Render()
        {
            Display.context.ClearDepthStencilView(Display.depthStencil, DepthStencilClearFlags.Depth, 1.0f, 0);
            Display.context.ClearRenderTargetView(Display.renderTarget, Color.Black);

            DebugPerfMonitor.BeginMark(0, "Render", Color.Blue);
            ScreenManager.Draw();
            DebugPerfMonitor.EndMark(0, "Render");


            GameConsole.Draw();
            DebugPerfMonitor.Draw(new Vector2(50, Display.Height - 100), Display.Width - 100);

            ScreenshotManager.Render();
        }