public LightPoint(Screens.Game.Main pRootScreen, int pLightPosX, int pLightPosY, int pLightRadius,
                          string pLightShape)
        {
            RootScreen = pRootScreen;
            PosX       = pLightPosX;
            PosY       = pLightPosY;
            Radius     = pLightRadius;
            SetLightShape(pLightShape);
            LightColor = Color.Black;

            System.Console.WriteLine("New LightPoint at:");
            System.Console.WriteLine(pLightPosX + " , " + pLightPosY);
        }
Ejemplo n.º 2
0
        public Player(int pX, int pY, Screens.Game.Main pRootScreen)
        {
            X = pX;
            Y = pY;

            initialX = pX;
            initialY = pY;

            Health = DefaultHealth;

            rootScreen = pRootScreen;

            // Set the jump vector
            SetJumpVector(3);

            // Set Up Camera Boundary
            pRootScreen.CameraBoundary_Enabled = true;
            CurrentMapRenderer = rootScreen.MapView;

            TaiyouGlobal.PlayerObj = this;
        }