private void Awake() { screenFreezer = FindObjectOfType <ScreeneFreezer>(); rb = GetComponent <Rigidbody2D>(); sR = GetComponent <SpriteRenderer>(); anim = GetComponent <Animator>(); bC = transform.Find("Colliders").GetComponent <BoxCollider2D>(); cC = GetComponentInChildren <CircleCollider2D>(); cameraShake = GameObject.Find("CameraShake").GetComponent <CameraShake>();; stats = GetComponent <EnemyStats>(); }
void Awake() { stats = GetComponent <EnemyStats> (); screenFreezer = FindObjectOfType <ScreeneFreezer> (); rb = GetComponent <Rigidbody2D> (); if (anim == null) { anim = GetComponent <Animator> (); } if (sR == null) { sR = GetComponent <SpriteRenderer> (); } }
void Awake() { stats = GetComponent <EnemyStats>(); screenFreezer = FindObjectOfType <ScreeneFreezer>(); anim = GetComponent <Animator>(); }