Ejemplo n.º 1
0
    public IEnumerator InitGame(GameManager mode, WorldManager world)
    {
        TransitionController.instance.Transition();
        AudioController.instance.ChangeMusic((int)(Random.Range(2, AudioController.instance.bgmClips.Length)));

        yield return(new WaitForSeconds(1.5f));

        ScreenShake s = GameObject.Find("Camera").GetComponent <ScreenShake>();

        s.ColorFade(s.day, 1);
        if (map)
        {
            DestroyImmediate(map.gameObject);
        }
        if (game)
        {
            DestroyImmediate(game.gameObject);
        }
        if (gameUI)
        {
            DestroyImmediate(gameUI.gameObject);
        }
        map    = Instantiate(world, Vector3.zero, Quaternion.identity) as WorldManager;
        game   = Instantiate(mode, Vector3.zero, Quaternion.identity) as GameManager;
        gameUI = Instantiate(gui, Vector3.zero, Quaternion.identity) as Canvas;
    }
Ejemplo n.º 2
0
    IEnumerator ReturnToMainMenu()
    {
        TransitionController.instance.Transition();
        AudioController.instance.ChangeMusic((int)(Random.Range(0, 2)));
        AudioController.instance.bgm.loop = true;
        yield return(new WaitForSeconds(1.0f));

        //.instance.CloseCanvas(CanvasController.instance.pauseMenu);
        ScreenShake s = GameObject.Find("Camera").GetComponent <ScreenShake>();

        s.ColorFade(s.sunset, 1);
        Destroy(map.gameObject);
        Destroy(gameUI.gameObject);
        Destroy(game.gameObject);
        map    = null;
        gameUI = null;
        game   = null;
        ObjectManager.Flush();
        paused = false;
        //CanvasController.instance.gameUI = null;
        //CanvasController.instance.OpenCanvas(CanvasController.instance.mainMenu);
    }