private void GameOver(GameObject deathburst, Color screenColor, string gameOverText)
    {
        _inGameOverMenu = true;

        _screenLighting.StopAllCoroutines();
        _screenLighting.enabled = false;

        Instantiate(deathburst, _playerController.transform.position, Quaternion.identity);
        _playerController.gameObject.SetActive(false);

        StartCoroutine("ChangeScreenColor", screenColor);
        _txtGameOverText.text = gameOverText;
    }