Ejemplo n.º 1
0
        public void CreatePng(ref byte[] pngData, int createW = 252, int createH = 352, float renderRate = 1f)
        {
            if (createW == 0 || createH == 0)
            {
                createW = 252;
                createH = 352;
            }

            Vector2 screenSize     = ScreenInfo.GetScreenSize();
            float   screenRate     = ScreenInfo.GetScreenRate();
            float   screenCorrectY = ScreenInfo.GetScreenCorrectY();
            float   num            = 720f * screenRate / screenSize.y;
            int     num4           = (int)(504f * renderRate);
            int     num5           = (int)(704f * renderRate);

            RenderTexture temporary;

            if (QualitySettings.antiAliasing == 0)
            {
                temporary = RenderTexture.GetTemporary((int)(1280f * renderRate / num), (int)(720f * renderRate / num), 24);
            }
            else
            {
                temporary = RenderTexture.GetTemporary((int)(1280f * renderRate / num), (int)(720f * renderRate / num), 24, RenderTextureFormat.Default, RenderTextureReadWrite.Default, QualitySettings.antiAliasing);
            }

            if (Camera.main)
            {
                Camera        main          = Camera.main;
                RenderTexture targetTexture = main.targetTexture;
                Rect          rect          = main.rect;
                main.targetTexture = temporary;
                main.Render();
                main.targetTexture = targetTexture;
                main.rect          = rect;
            }

            Texture2D texture2D = new Texture2D(num4, num5, TextureFormat.RGB24, false, true);

            RenderTexture.active = temporary;
            float x = 388f * renderRate + (1280f / num - 1280f) * 0.5f * renderRate;
            float y = 8f * renderRate + screenCorrectY / screenRate * renderRate;

            texture2D.ReadPixels(new Rect(x, y, num4, num5), 0, 0);
            texture2D.Apply();
            RenderTexture.active = null;
            RenderTexture.ReleaseTemporary(temporary);
            if (num4 != createW || num5 != createH)
            {
                TextureScale.Bilinear(texture2D, createW, createH);
            }
            pngData = texture2D.EncodeToPNG();
            Destroy(texture2D);
        }
Ejemplo n.º 2
0
    public static void CreatePng(
        ref byte[] pngData,
        int capW         = 504,
        int capH         = 704,
        int createW      = 252,
        int createH      = 352,
        float renderRate = 1f,
        bool drawBackSp  = true,
        bool drawFrontSp = true)
    {
        GameObject    gameObjectWithTag = GameObject.FindGameObjectWithTag("SpriteTop");
        Vector2       screenSize        = ScreenInfo.GetScreenSize();
        float         screenRate        = ScreenInfo.GetScreenRate();
        float         screenCorrectY    = ScreenInfo.GetScreenCorrectY();
        float         num1          = (float)(720.0 * (double)screenRate / screenSize.y);
        int           num2          = capW;
        int           num3          = capH;
        int           num4          = (int)((double)num2 * (double)renderRate);
        int           num5          = (int)((double)num3 * (double)renderRate);
        RenderTexture renderTexture = QualitySettings.get_antiAliasing() != 0 ? RenderTexture.GetTemporary((int)(1280.0 * (double)renderRate / (double)num1), (int)(720.0 * (double)renderRate / (double)num1), 24, (RenderTextureFormat)0, (RenderTextureReadWrite)0, QualitySettings.get_antiAliasing()) : RenderTexture.GetTemporary((int)(1280.0 * (double)renderRate / (double)num1), (int)(720.0 * (double)renderRate / (double)num1), 24);

        if (drawBackSp && Object.op_Inequality((Object)null, (Object)gameObjectWithTag))
        {
            GameObject loop = gameObjectWithTag.get_transform().FindLoop("BackSpCam");
            if (Object.op_Inequality((Object)null, (Object)loop))
            {
                Camera component = (Camera)loop.GetComponent <Camera>();
                if (Object.op_Inequality((Object)null, (Object)component))
                {
                    component.set_targetTexture(renderTexture);
                    component.Render();
                    component.set_targetTexture((RenderTexture)null);
                }
            }
        }
        if (Object.op_Inequality((Object)null, (Object)Camera.get_main()))
        {
            Camera        main          = Camera.get_main();
            RenderTexture targetTexture = main.get_targetTexture();
            Rect          rect          = main.get_rect();
            main.set_targetTexture(renderTexture);
            main.Render();
            main.set_targetTexture(targetTexture);
            main.set_rect(rect);
        }
        if (drawFrontSp && Object.op_Inequality((Object)null, (Object)gameObjectWithTag))
        {
            GameObject loop = gameObjectWithTag.get_transform().FindLoop("FrontSpCam");
            if (Object.op_Inequality((Object)null, (Object)loop))
            {
                Camera component = (Camera)loop.GetComponent <Camera>();
                if (Object.op_Inequality((Object)null, (Object)component))
                {
                    component.set_targetTexture(renderTexture);
                    component.Render();
                    component.set_targetTexture((RenderTexture)null);
                }
            }
        }
        Texture2D tex = new Texture2D(num4, num5, (TextureFormat)5, false, true);

        RenderTexture.set_active(renderTexture);
        float num6 = (float)((double)(1280 - capW) / 2.0 * (double)renderRate + (1280.0 / (double)num1 - 1280.0) * 0.5 * (double)renderRate);
        float num7 = (float)((double)(720 - capH) / 2.0 * (double)renderRate + (double)screenCorrectY / (double)screenRate * (double)renderRate);

        tex.ReadPixels(new Rect(num6, num7, (float)num4, (float)num5), 0, 0);
        tex.Apply();
        RenderTexture.set_active((RenderTexture)null);
        RenderTexture.ReleaseTemporary(renderTexture);
        if (num4 != createW || num5 != createH)
        {
            TextureScale.Bilinear(tex, createW, createH);
        }
        pngData = ImageConversion.EncodeToPNG(tex);
        Object.Destroy((Object)tex);
    }