Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        petList     = FindObjectOfType <TamingPetList>();
        gameManager = GameObject.FindGameObjectWithTag("GameManager");

        change = help_text.GetComponent <Text>();

        scene = gameManager.GetComponent <SceneSwitch>();
        fade  = screenfade.GetComponent <ScreenFade>();
        plist = gameManager.GetComponent <Player_party>();

        petnameChange.SetActive(false);
        buttons.SetActive(true);

        fade.FadeToClear();

        if (scene.areaNum == 1)
        {
            Instantiate(areas[0]);
        }
        else if (scene.areaNum == 6)
        {
            Instantiate(areas[2]);
        }

        StartCoroutine(TimeDelay(0.5f));
    }
Ejemplo n.º 2
0
        void Update()
        {
            if (isTransitioning == false)
            {
                return;
            }

            // Animate player to position with linear steps
            player.position = Vector3.MoveTowards(
                player.position,
                targetPosition,
                transitionSpeed * Time.deltaTime);

            // Check if transition is finished.
            if (player.transform.position.Equals(targetPosition))
            {
                fader.FadeToClear();
                isTransitioning = false;
            }
        }