// public void buildWeapon(ScrapPiece base_model, ScrapPiece crap_inside) { string baseWeaponName = base_model.name(); string crapInsideWeaponName = crap_inside.name(); WeaponComponents.Add(base_model.name(), base_model); WeaponComponents.Add(crap_inside.name(), crap_inside); WeaponComponents [baseWeaponName].onAttach(); WeaponComponents [crapInsideWeaponName].onAttach(); }
public void FilterInventory(string filterTag) { foreach (Transform child in transform) { GUIInventorytItem invenItem = child.gameObject.GetComponent <GUIInventorytItem>(); ScrapPiece scrapChild = invenItem.itemObjectRefrance.GetComponent <ScrapPiece>(); Debug.Log("Filtering by: " + filterTag); if (!scrapChild.canFunctionAs(filterTag)) { child.gameObject.SetActive(false); } } }
public void FilterInventoryAndSetWorkbenchMode(string filterTag, GameObject recipeSlotSelection) { foreach (Transform child in transform) { GUIInventorytItem invenItem = child.gameObject.GetComponent <GUIInventorytItem>(); ScrapPiece scrapChild = invenItem.itemObjectRefrance.GetComponent <ScrapPiece>(); Debug.Log("Filtering by: " + filterTag); if (!scrapChild.canFunctionAs(filterTag)) { child.gameObject.SetActive(false); continue; } invenItem.setWorkbenchSelection("RecipeSelect", recipeSlotSelection.transform); } }