Ejemplo n.º 1
0
        /// <summary>
        /// Adds the word at the game-logic PlayDesk (not at GTK desk - it call this function when put word)
        /// </summary>
        /// <returns>
        /// Correctness of move
        /// </returns>
        /// <param name='move'>
        /// Move
        /// </param>
        public bool Play(Move move)
        {
            var rack = game.GetActualPlayer().Rack;

            // All stones are in rack ?
            try {
                foreach (MovedStone ms in move.PutedStones)
                {
                    if (!rack.Contains(ms.c))
                    {
                        return(false);
                    }
                }
            } catch (System.NullReferenceException) { return(false); }

            // Put!
            foreach (MovedStone ms in move.PutedStones)
            {
                this.desk[ms.i, ms.j] = ms.c;
                rack.Remove(ms.c);
            }

            this.game.historyM.Push(move);

            // Increase score
            game.IncActualPlayerScore(move.Score);

            return(true);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Update statusbar ( best move, last move, actual player)
        /// </summary>
        public void changePlayer(Player.Player p)
        {
            this.desk.UpdateDesk(game.desk.Desk);
            this.rack.Change(((Player.Player)p).Rack);
            this.info.Change(p.Name, game.players);

            this.OnTurnLabel.Text     = "Na tahu: " + game.GetActualPlayer().Name;
            this.StatusLabelBest.Text = "Nejlepší tah: " + game.bestMove.Word;
            try {
                this.StatusLabelLast.Text = "Poslední tah: " + game.historyM.Peek().Word;
            } catch (InvalidOperationException) {
                this.StatusLabelLast.Text = "Poslední tah: ";
            }
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Scrabble.GUI.ScrabbleWindow"/> class.
        /// </summary>
        /// <param name='isClient'>
        /// Is client.
        /// </param>
        /// <exception cref='System.NullReferenceException'>
        /// Is thrown when there is an attempt to dereference a null object reference.
        /// </exception>
        public ScrabbleWindow(bool isClient = false) : base(Gtk.WindowType.Toplevel)
        {
            #region Basic window properties
            // Basic window properties
            this.Title          = "Scrabble - Hrací deska" + (isClient ? " (klient)" : "");
            this.Name           = "MainWindow";
            this.DoubleBuffered = true;
            this.SetPosition(WindowPosition.Center);
            this.Icon = Scrabble.Game.InitialConfig.icon;

            this.DeleteEvent += new global::Gtk.DeleteEventHandler(this.OnDeleteEvent);

            this.DefaultWidth  = 550;
            this.DefaultHeight = 700;
            #endregion

            this.client = isClient;
            if (Scrabble.Game.InitialConfig.game == null)
            {
                throw new System.NullReferenceException("During Scrabble main widow initialization is Scrabble.Game.InitialConfig.game == null");
            }
            this.game = Scrabble.Game.InitialConfig.game;

            // General GUI classes
            this.menu    = new MenuHover(this);
            this.desk    = new Desk(this.game);
            this.rack    = new Rack(this.game);
            this.control = new Control(this.game);
            this.info    = new Info(this.game);

            this.bottomVbox = new VBox(true, 4);
            this.bottomVbox.PackStart(rack);
            this.bottomVbox.PackEnd(control);
            this.bottomVbox.ShowAll();

            this.vertical = new HPaned();
            this.vertical.HeightRequest = 100;

            // Use only CLIENT
            clientNotice             = new Label();
            clientNotice.Markup      = "<b>Čekám</b> na aktualizaci dat o hře.";
            clientNotice.TooltipText = "Na portu " + Scrabble.Game.InitialConfig.port.ToString();

            // STATUSBAR
            statusbar = new Statusbar();
            statusbar.HeightRequest = 20;
            statusbar.Homogeneous   = true;
            StatusLabelLast         = new Label("Poslední tah:");
            StatusLabelBest         = new Label("Nejlepší tah:");
            OnTurnLabel             = new Label("Na tahu:");
            statusbar.PackStart(OnTurnLabel, false, false, 0);
            statusbar.Add(StatusLabelLast);
            statusbar.PackEnd(StatusLabelBest, false, false, 0);

            // Vertical divide at bottom
            this.vertical = new HPaned();
            this.vertical.HeightRequest = 100;
            this.vertical.Add1(bottomVbox);
            this.vertical.Add2(info);


            this.mainVbox = new VBox(false, 5);
            if (isClient)
            {
                this.mainVbox.PackStart(clientNotice, false, false, 5);
            }
            else
            {
                this.mainVbox.PackStart(menu.menuBar, false, false, 0);
            }
            this.mainVbox.Add(desk);
            this.mainVbox.Add(vertical);
            this.mainVbox.PackEnd(statusbar, false, false, 0);

            this.Add(mainVbox);
            this.changePlayer(game.GetActualPlayer());

            if (isClient)
            {
                DisableButtons();
            }
        }