// Use this for initialization void Start() { scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>(); List <Resolution> resolutions = scrGM.GetResolutions(); List <string> strResList = new List <string>(); int iterator = 0; int selectedIndex = 0; foreach (Resolution res in resolutions) { strResList.Add(res.width + "x" + res.height); if (res.width == scrGM.GetCurrentResolution().width&& res.height == scrGM.GetCurrentResolution().height) { selectedIndex = iterator; } iterator++; } gameObject.GetComponent <Dropdown>().AddOptions(strResList); gameObject.GetComponent <Dropdown>().value = selectedIndex; }
// Use this for initialization void Start() { btnOptions = gameObject.GetComponent <Button>(); btnOptions.onClick.AddListener(ShowOptions); scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>(); }
// Use this for initialization void Start() { btnValid = gameObject.GetComponent <Button>(); btnValid.onClick.AddListener(Valid); scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>(); }
// Use this for initialization void Start() { btnCancel = gameObject.GetComponent <Button>(); btnCancel.onClick.AddListener(ShowTitle); scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>(); }
// Use this for initialization void Start() { scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>(); goalPos = gameObject.transform.position; canPressButton = true; moveCurrent = moveMax; foreach (Transform child in gameObject.GetComponent <Transform>()) { if (child.gameObject.name == "ArrowUp") { arrowUp = child.gameObject; } if (child.gameObject.name == "ArrowDown") { arrowDown = child.gameObject; } if (child.gameObject.name == "ArrowLeft") { arrowLeft = child.gameObject; } if (child.gameObject.name == "ArrowRight") { arrowRight = child.gameObject; } } ClearArrows(); isItFirstAppearance = true; }
// Use this for initialization void Start() { scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>(); startPos = gameObject.transform.position; pathNumber = 1; goalPos = path[pathNumber]; isGoing = true; moveCurrent = moveMax; oldPosition = startPos; foreach (Transform child in gameObject.GetComponent <Transform>()) { if (child.gameObject.name == "LightUp") { lightUp = child.gameObject; } if (child.gameObject.name == "LightDown") { lightDown = child.gameObject; } if (child.gameObject.name == "LightLeft") { lightLeft = child.gameObject; } if (child.gameObject.name == "LightRight") { lightRight = child.gameObject; } } }
// Use this for initialization void Start() { Button btnMenu = gameObject.GetComponent <Button>(); btnMenu.onClick.AddListener(ShowPanelMenu); scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>(); }
// Use this for initialization void Start() { scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>(); Button btnPlay = gameObject.GetComponent <Button>(); btnPlay.onClick.AddListener(Play); }
// Use this for initialization void Start() { Button btnSkip = gameObject.GetComponent <Button>(); btnSkip.onClick.AddListener(HideSpeech); scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>(); }
// Use this for initialization void Start() { scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>(); txtTutoMoves = GameObject.Find("TxtTutoMoves").GetComponent <Text>(); txtTutoMoves.text = "Push <color=#ff0000ff>Q</color> and <color=#ff0000ff>D</color> to move left and right"; isMoveLeftOk = false; isMoveRightOk = false; }
// Use this for initialization void Start() { iteration = 0; scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>(); imgArrow = GameObject.Find("ImgArrow"); txtTutoCombat = GameObject.Find("TxtTutoCombat").GetComponent <Text>(); Button btnNext = gameObject.GetComponent <Button>(); btnNext.onClick.AddListener(Next); }
// Use this for initialization void Start() { scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>(); List <string> languages = scrGM.GetLanguages(); gameObject.GetComponent <Dropdown>().AddOptions(languages); for (int i = 0; i < languages.Count; i++) { if (languages[i] == scrGM.GetCurrentLanguage()) { gameObject.GetComponent <Dropdown>().value = i; } } }
// Use this for initialization void Start() { scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>(); // Player startPosPlayer = new Vector3(-8, -4, 0); instancePlayer = Instantiate(player); instancePlayer.transform.position = startPosPlayer; // Ennemy startPosEnnemy1 = new Vector3(6, 2, 0); instanceEnnemy1 = Instantiate(ennemy1); instanceEnnemy1.transform.position = startPosEnnemy1; // Ennemy Path pathEnnemy1 = new Vector3[] { startPosEnnemy1, new Vector3(6, 1, 0), new Vector3(5, 1, 0), new Vector3(4, 1, 0), new Vector3(4, 0, 0), new Vector3(3, 0, 0), new Vector3(2, 0, 0), new Vector3(1, 0, 0), new Vector3(0, 0, 0), new Vector3(-1, 0, 0), new Vector3(-2, 0, 0), new Vector3(-3, 0, 0), new Vector3(-4, 0, 0), new Vector3(-5, 0, 0), }; instanceEnnemy1.GetComponent <ScrEnnemyMoves>().SetPath(pathEnnemy1); scrGM.SetIsPlayerTurn(true); }
// Use this for initialization void Start() { ScrGameManager scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>(); scrGM.TranslateWord(word, gameObject.GetComponent <Text>()); }
// Use this for initialization void Start() { ScrGameManager scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>(); gameObject.GetComponent <Toggle>().isOn = scrGM.GetFullScreen(); }