// Use this for initialization
    void Start()
    {
        scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>();

        List <Resolution> resolutions = scrGM.GetResolutions();

        List <string> strResList = new List <string>();

        int iterator      = 0;
        int selectedIndex = 0;

        foreach (Resolution res in resolutions)
        {
            strResList.Add(res.width + "x" + res.height);

            if (res.width == scrGM.GetCurrentResolution().width&& res.height == scrGM.GetCurrentResolution().height)
            {
                selectedIndex = iterator;
            }

            iterator++;
        }

        gameObject.GetComponent <Dropdown>().AddOptions(strResList);
        gameObject.GetComponent <Dropdown>().value = selectedIndex;
    }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        btnOptions = gameObject.GetComponent <Button>();
        btnOptions.onClick.AddListener(ShowOptions);

        scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>();
    }
    // Use this for initialization
    void Start()
    {
        btnValid = gameObject.GetComponent <Button>();
        btnValid.onClick.AddListener(Valid);

        scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>();
    }
    // Use this for initialization
    void Start()
    {
        btnCancel = gameObject.GetComponent <Button>();
        btnCancel.onClick.AddListener(ShowTitle);

        scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>();
    }
    // Use this for initialization
    void Start()
    {
        scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>();

        goalPos = gameObject.transform.position;

        canPressButton = true;

        moveCurrent = moveMax;

        foreach (Transform child in gameObject.GetComponent <Transform>())
        {
            if (child.gameObject.name == "ArrowUp")
            {
                arrowUp = child.gameObject;
            }

            if (child.gameObject.name == "ArrowDown")
            {
                arrowDown = child.gameObject;
            }
            if (child.gameObject.name == "ArrowLeft")
            {
                arrowLeft = child.gameObject;
            }

            if (child.gameObject.name == "ArrowRight")
            {
                arrowRight = child.gameObject;
            }
        }

        ClearArrows();
        isItFirstAppearance = true;
    }
    // Use this for initialization
    void Start()
    {
        scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>();

        startPos   = gameObject.transform.position;
        pathNumber = 1;
        goalPos    = path[pathNumber];
        isGoing    = true;

        moveCurrent = moveMax;

        oldPosition = startPos;

        foreach (Transform child in gameObject.GetComponent <Transform>())
        {
            if (child.gameObject.name == "LightUp")
            {
                lightUp = child.gameObject;
            }

            if (child.gameObject.name == "LightDown")
            {
                lightDown = child.gameObject;
            }
            if (child.gameObject.name == "LightLeft")
            {
                lightLeft = child.gameObject;
            }

            if (child.gameObject.name == "LightRight")
            {
                lightRight = child.gameObject;
            }
        }
    }
Ejemplo n.º 7
0
    // Use this for initialization
    void Start()
    {
        Button btnMenu = gameObject.GetComponent <Button>();

        btnMenu.onClick.AddListener(ShowPanelMenu);

        scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>();
    }
    // Use this for initialization
    void Start()
    {
        scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>();

        Button btnPlay = gameObject.GetComponent <Button>();

        btnPlay.onClick.AddListener(Play);
    }
    // Use this for initialization
    void Start()
    {
        Button btnSkip = gameObject.GetComponent <Button>();

        btnSkip.onClick.AddListener(HideSpeech);

        scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>();
    }
Ejemplo n.º 10
0
    // Use this for initialization
    void Start()
    {
        scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>();

        txtTutoMoves = GameObject.Find("TxtTutoMoves").GetComponent <Text>();

        txtTutoMoves.text = "Push <color=#ff0000ff>Q</color> and <color=#ff0000ff>D</color> to move left and right";

        isMoveLeftOk  = false;
        isMoveRightOk = false;
    }
Ejemplo n.º 11
0
    // Use this for initialization
    void Start()
    {
        iteration = 0;

        scrGM         = GameObject.Find("GameManager").GetComponent <ScrGameManager>();
        imgArrow      = GameObject.Find("ImgArrow");
        txtTutoCombat = GameObject.Find("TxtTutoCombat").GetComponent <Text>();

        Button btnNext = gameObject.GetComponent <Button>();

        btnNext.onClick.AddListener(Next);
    }
    // Use this for initialization
    void Start()
    {
        scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>();

        List <string> languages = scrGM.GetLanguages();

        gameObject.GetComponent <Dropdown>().AddOptions(languages);

        for (int i = 0; i < languages.Count; i++)
        {
            if (languages[i] == scrGM.GetCurrentLanguage())
            {
                gameObject.GetComponent <Dropdown>().value = i;
            }
        }
    }
    // Use this for initialization
    void Start()
    {
        scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>();

        // Player
        startPosPlayer = new Vector3(-8, -4, 0);

        instancePlayer = Instantiate(player);
        instancePlayer.transform.position = startPosPlayer;

        // Ennemy
        startPosEnnemy1 = new Vector3(6, 2, 0);

        instanceEnnemy1 = Instantiate(ennemy1);
        instanceEnnemy1.transform.position = startPosEnnemy1;

        // Ennemy Path
        pathEnnemy1 = new Vector3[]
        {
            startPosEnnemy1,
            new Vector3(6, 1, 0),
            new Vector3(5, 1, 0),
            new Vector3(4, 1, 0),
            new Vector3(4, 0, 0),
            new Vector3(3, 0, 0),
            new Vector3(2, 0, 0),
            new Vector3(1, 0, 0),
            new Vector3(0, 0, 0),
            new Vector3(-1, 0, 0),
            new Vector3(-2, 0, 0),
            new Vector3(-3, 0, 0),
            new Vector3(-4, 0, 0),
            new Vector3(-5, 0, 0),
        };

        instanceEnnemy1.GetComponent <ScrEnnemyMoves>().SetPath(pathEnnemy1);

        scrGM.SetIsPlayerTurn(true);
    }
Ejemplo n.º 14
0
    // Use this for initialization
    void Start()
    {
        ScrGameManager scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>();

        scrGM.TranslateWord(word, gameObject.GetComponent <Text>());
    }
    // Use this for initialization
    void Start()
    {
        ScrGameManager scrGM = GameObject.Find("GameManager").GetComponent <ScrGameManager>();

        gameObject.GetComponent <Toggle>().isOn = scrGM.GetFullScreen();
    }