Ejemplo n.º 1
0
 public static void DoShutdown()
 {
     client2connection.Clear();
     connection2client.Clear();
     connection2status.Clear();
     if (eacScout != null)
     {
         Debug.Log("EasyAntiCheat Scout Shutting Down");
         eacScout.Dispose();
         eacScout = null;
     }
     if (easyAntiCheat != null)
     {
         Debug.Log("EasyAntiCheat Server Shutting Down");
         easyAntiCheat.Dispose();
         easyAntiCheat = null;
     }
 }
Ejemplo n.º 2
0
        public void TestMethod2()
        {
            BaseUnitType gUnit = new Infantry();
            var          inf1  = new Infantry();
            var          inf2  = new Infantry();
            var          inf3  = new Infantry();

            var eng1 = new Engineer();
            var eng2 = new Engineer();
            var eng3 = new Engineer();

            var scout1 = new Scout();
            var scout2 = new Scout();
            var scout3 = new Scout();

            var mar1 = new Marine();
            var mar2 = new Marine();
            var mar3 = new Marine();

            var light1 = new Light();
            var light2 = new Light();
            var light3 = new Light();

            var heavy1 = new Heavy();
            var heavy2 = new Heavy();
            var heavy3 = new Heavy();

            var mort1 = new Mortar();
            var mort2 = new Mortar();
            var mort3 = new Mortar();

            var art1 = new Artillery();
            var art2 = new Artillery();
            var art3 = new Artillery();

            var air1 = new Airborn();
            var air2 = new Airborn();
            var air3 = new Airborn();

            var snip1 = new Sniper();
            var snip2 = new Sniper();
            var snip3 = new Sniper();

            inf1.Dispose();
            eng2.Dispose();
            scout1.Dispose();
            mar3.Dispose();
            light2.Dispose();
            heavy1.Dispose();
            mort3.Dispose();
            art2.Dispose();
            air3.Dispose();
            snip1.Dispose();

            inf1.DisplayString();
            inf2.DisplayString();
            inf3.DisplayString();
            eng1.DisplayString();
            eng2.DisplayString();
            eng3.DisplayString();
            scout1.DisplayString();
            scout2.DisplayString();
            scout3.DisplayString();
            mar1.DisplayString();
            mar2.DisplayString();
            mar3.DisplayString();
            light1.DisplayString();
            light2.DisplayString();
            light3.DisplayString();
            heavy1.DisplayString();
            heavy2.DisplayString();
            heavy3.DisplayString();
            mort1.DisplayString();
            mort2.DisplayString();
            mort3.DisplayString();
            art1.DisplayString();
            art2.DisplayString();
            art3.DisplayString();
            air1.DisplayString();
            air2.DisplayString();
            air3.DisplayString();
            snip1.DisplayString();
            snip2.DisplayString();
            snip3.DisplayString();
        }