void OnClick() { GameObject [] items = GameObject.FindGameObjectsWithTag("buildings"); for (var i = 0; i < items.Length; i++) { Destroy(items[i]); } ScorePrinciple iniobj = GameObject.Find("background_main").GetComponent <ScorePrinciple> (); Debug.Log(iniobj); iniobj.City = City; iniobj.Rank(City); /*RingValue value= GameObject.Find ("radar").GetComponent<RingValue> (); * value.city = City; * * * if (exist != null) { * q_ca q_city = GameObject.Find ("Q_button").GetComponent<q_ca> (); * q_city.city = City; * q_city.exist = exist; * * kao_angel angel_city = GameObject.Find ("angel_button").GetComponent<kao_angel> (); * angel_city.city = City; * angel_city.exist = exist; * * kao_devil devil_city = GameObject.Find ("devil_button").GetComponent<kao_devil> (); * devil_city.city = City; * devil_city.exist = exist; * * allpost all_city = GameObject.Find ("all_button").GetComponent<allpost> (); * all_city.city = City; * all_city.exist = exist; * * kao_q_pop pop_city = GameObject.Find ("hot").GetComponent<kao_q_pop> (); * pop_city.city = City; * pop_city.exist = exist; * }*/ }
void OnClick() { GameObject [] items = GameObject.FindGameObjectsWithTag("buildings"); for (var i = 0; i < items.Length; i++) { Destroy(items[i]); } GameObject [] buttons = GameObject.FindGameObjectsWithTag("cloud"); for (var j = 0; j < buttons.Length; j++) { buttons[j].SetActive(false); } dark.SetActive(true); ScorePrinciple iniobj = GameObject.Find("background_main").GetComponent <ScorePrinciple> (); Debug.Log(iniobj); iniobj.City = City; iniobj.Rank(City); RingValue value = GameObject.Find("radar").GetComponent <RingValue> (); value.City = City; value.GetValue(City); Level level = GameObject.Find("ScoreLevel").GetComponent <Level> (); Debug.Log("level:" + level); level.City = City; level.GetLevel(City); if (exist != null) { //hottag city = GameObject.Find ("HotTag").GetComponent<hottag> (); //city.city=City;//tag 要隨地區變化 q_ca q_city = GameObject.Find("Q_button").GetComponent <q_ca> (); q_city.city = City; q_city.exist = exist; kao_angel angel_city = GameObject.Find("angel_button").GetComponent <kao_angel> (); angel_city.city = City; angel_city.exist = exist; kao_devil devil_city = GameObject.Find("devil_button").GetComponent <kao_devil> (); devil_city.city = City; devil_city.exist = exist; allpost all_city = GameObject.Find("all_button").GetComponent <allpost> (); all_city.city = City; all_city.exist = exist; /* * kao_q_pop pop_city = GameObject.Find ("hot").GetComponent<kao_q_pop> (); * pop_city.city = City; * pop_city.exist = exist;*/ } var query = ParseObject.GetQuery("City_Data").WhereEqualTo("City", City); query.FindAsync().ContinueWith(t => { IEnumerable <ParseObject> result3 = t.Result; foreach (var ob in result3) { tag1 = ob ["Tag1"].ToString(); tag2 = ob ["Tag2"].ToString(); tag3 = ob ["Tag3"].ToString(); Debug.Log("資料庫" + tag1); Debug.Log("資料庫" + tag2); Debug.Log("資料庫" + tag3); } Loom.QueueOnMainThread(() => { UILabel label1 = GameObject.Find("HotTag/tag1").GetComponent <UILabel>(); label1.text = tag1; UILabel label2 = GameObject.Find("HotTag/tag2").GetComponent <UILabel>(); label2.text = tag2; UILabel label3 = GameObject.Find("HotTag/tag3").GetComponent <UILabel>(); label3.text = tag3; }); }); }