ScoreParticleEmitter - script that allows re-use of a particle system to emit bursts of particles in specific locations.
Inheritance: MonoBehaviour
 void Awake()
 {
     Instance = this;
     myParticleSystem = GetComponent<ParticleSystem>();
 }
 void Awake()
 {
     Instance         = this;
     myParticleSystem = GetComponent <ParticleSystem>();
 }