// Update is called once per frame void Update() { if (Input.GetAxis("Mouse Y") != 0) { if (LetterTimeStamp < Time.time) { ChangeLetter(); } } if (Input.GetKeyDown(KeyCode.C) || Input.GetKeyDown(KeyCode.V)) { if (LetterIndex < 2) { LetterIndex++; currentLetter = 65; CurrentLetter.transform.position = new Vector3(CurrentLetter.transform.position.x + 2.5f, CurrentLetter.transform.position.y); } else { ScoreManaging.SetName(Letters[0].text + Letters[1].text + Letters[2].text); ScoreManaging.SaveScore(); medals.gameObject.SetActive(true); gameObject.SetActive(false); } } }
// Start is called before the first frame update void Start() { isFall = false; scoreManager = FindObjectOfType <ScoreManaging>(); cameraControl = FindObjectOfType <CameraControl>(); characterControl = FindObjectOfType <CharacterControl>(); basamakLocations = new Vector2[20]; basamaklar = new GameObject[20]; collectibles = new GameObject[20]; //rigidbody = GetComponent<Rigidbody2D>(); spawnPosition = new Vector2(0f, -4.16f); basamakLocations[0] = spawnPosition; firstStep = true; basamaklar[0] = Instantiate(basamak, spawnPosition, Quaternion.identity); for (int i = 1; i < 20; i++) { spawnPosition.y += 3.5f; spawnPosition.x = Random.Range(-1.5f, 1.5f); //spawnPosition.x = Random.Range(-1f, 1f); basamakLocations[i] = spawnPosition; basamaklar[i] = Instantiate(basamak, spawnPosition, Quaternion.identity); } }
// Update is called once per frame void Update() { if (Input.GetKey(KeyCode.C)) //om någon knapp är tryckt { ScoreManaging.ResetScore(); SceneManager.LoadScene("Main Game"); //starta spelet } }
// Start is called before the first frame update void Start() { scoreManager = FindObjectOfType <ScoreManaging>(); objectGenerator = FindObjectOfType <ObjectGenerator>(); movingBlockObject = GameObject.Find("movingBlocks"); if (movingBlockObject != null) { movingBlockEffect = movingBlockObject.GetComponent <AudioSource>(); } }
// Start is called before the first frame update void Start() { scoreManager = FindObjectOfType <ScoreManaging>(); characterControl = FindObjectOfType <CharacterControl>(); objectGenerator = FindObjectOfType <ObjectGenerator>(); shieldObject = GameObject.Find("shield"); if (shieldObject != null) { shieldEffect = shieldObject.GetComponent <AudioSource>(); } }
// Start is called before the first frame update void Start() { scoreManager = FindObjectOfType <ScoreManaging>(); objectGenerator = FindObjectOfType <ObjectGenerator>(); objectGenerator.jetLock = false; jetBlockObject = GameObject.Find("jetBlocks"); if (jetBlockObject != null) { jetBlockEffect = jetBlockObject.GetComponent <AudioSource>(); } }
// Start is called before the first frame update void Start() { scoreManager = FindObjectOfType <ScoreManaging>(); objectGenerator = FindObjectOfType <ObjectGenerator>(); objectCoin = FindObjectOfType <Object_Coin>(); doubleCoinObject = GameObject.Find("doubleCoin"); if (doubleCoinObject != null) { doubleCoinEffect = doubleCoinObject.GetComponent <AudioSource>(); } }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody2D>(); scoreManager = FindObjectOfType <ScoreManaging>(); flyToMia = false; isPowered = false; obj = GameObject.Find("AudioObject"); if (obj != null) { aScorce = obj.GetComponent <AudioSource>(); } }
void Update() { if (SecondScore < Time.time && AssistantBehaviour.Tutorial == false) { ScoreManaging.AddScore(1); SecondScore = Time.time + 1; } if (ProgressBar.fillAmount < 0.60f) { Bar.color = Stage01; } if (ProgressBar.fillAmount > 0.60f && ProgressBar.fillAmount < 0.75f) { Bar.color = Stage02; } if (ProgressBar.fillAmount > 0.75f) { Bar.color = Stage03; } if (DEVSWITCH == false) { ProgressBar.fillAmount = ProgressPool; if (ProgressPool >= 1) { DestoryDisasters(); ShakeBehaviour.StopShake(); PlayerWin = false; GameEnd = true; Time.timeScale = 0; StartCoroutine(switchScene()); } if (ProgressPool < 0) { DestoryDisasters(); ShakeBehaviour.StopShake(); if (added == false) { ScoreManaging.AddScore(5000); added = true; } PlayerWin = true; GameEnd = true; Time.timeScale = 0; StartCoroutine(switchScene()); } } }
void Awake() { LeaderBoards = ScoreManaging.GetHighScores(); string tmpString; for (int i = 0; i < LeaderBoards.Length; i++) { tmpString = LeaderBoards[i].Replace('&', ' '); tmpString = tmpString.Insert(tmpString.IndexOf(' '), " "); scores[i].text = tmpString; } if (SceneManager.GetActiveScene().name == "HighScore") { Invoke("SwitchScene", 8); } }
private void Awake() { Time.timeScale = 1; Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; LetterIndex = 0; for (int i = 0; i < Letters.Length; i++) { Letters[i].text = ((char)currentLetter).ToString(); } MusicPlayer.Instance.Stop(); if (ScoreManaging.GetScore() < ScoreManaging.GetLowestHighscore()) { medals.gameObject.SetActive(true); gameObject.SetActive(false); } }
private void SwitchState() { if (Alive.gameObject.activeSelf == true) { Alive.gameObject.SetActive(false); Dead.gameObject.SetActive(true); var clone = Instantiate(FloatingScore, Camera.main.WorldToScreenPoint(transform.position), Quaternion.identity, GameObject.Find("GameUI").transform); clone.GetComponent <floatingScore>().setParent(transform); clone.GetComponent <Text>().text = "-" + RemoveFromScore.ToString(); clone.GetComponent <Text>().color = Color.red; ScoreManaging.RemoveScore(RemoveFromScore); } else { Alive.gameObject.SetActive(true); Dead.gameObject.SetActive(false); } }
void Awake() { if (Instance != this) { if (Instance == null) { instance = this; } else { Destroy(gameObject); return; } } instance = this; CurrentScore = 0; Highscore = new List <Score>(); DontDestroyOnLoad(gameObject); path = Application.persistentDataPath + "Assets"; ReadFile(); }
// Update is called once per frame void Update() { score = ScoreManaging.GetScore(); scoreText.text = score.ToString(); }
// Start is called before the first frame update void Start() { score = ScoreManaging.GetScore(); scoreText.text = score.ToString(); }
private void AliveUpdate() { if (CurrentHealth <= 0) //om stadens health är mindre eller likamed 0 byt till död { if (AssistantBehaviour.Tutorial == false) { if (CurrentLevel == 1) { if (EndGame.CommenceTheEndGaame == false) { if (CitiesAlive.CitiesAlive > 8) { AddToScore = 75; Pool.ProgressPool -= 0.033f; } else { AddToScore = 50; Pool.ProgressPool -= 0.037f; } } else { Pool.ProgressPool -= 0.1f; } } else if (CurrentLevel == 2) { if (EndGame.CommenceTheEndGaame == false) { if (CitiesAlive.CitiesAlive > 8) { AddToScore = 150; Pool.ProgressPool -= 0.045f; } else { AddToScore = 100; Pool.ProgressPool -= 0.065f; } } else { Pool.ProgressPool -= 0.125f; } } else if (CurrentLevel == 3) { if (EndGame.CommenceTheEndGaame == false) { if (CitiesAlive.CitiesAlive > 8) { AddToScore = 300; Pool.ProgressPool -= 0.1f; } else { AddToScore = 200; Pool.ProgressPool -= 0.114f; } } else { Pool.ProgressPool -= 0.15f; } } } ScoreManaging.AddScore(AddToScore); citySoundPlayer.clip = citySoundClips[1]; citySoundPlayer.Play(); SwitchState(); CitiesAlive.CitiesAlive--; return; } UpgradeCity(); //callar funktionen upgradecity }