Ejemplo n.º 1
0
    IEnumerator ShowEncouragements(int count, ScoreManager.HitType type)
    {
        float time        = 3;
        float timePerShow = time / count;

        for (int i = 0; i < count; i++)
        {
            GameObject go = Instantiate(_encouragementPrefab, transform);
            go.GetComponentInChildren <Text>().text = _encouragements[type][Random.Range(0, _encouragements[type].Count)];
            go.transform.localScale = Vector3.one;
            RectTransform rect = go.GetComponent <RectTransform>();
            Text          txt  = go.GetComponentInChildren <Text>();
            txt.color = colors[Random.Range(0, colors.Count)];
            Vector2 screenLimit = new Vector2(Random.Range(rect.sizeDelta.x / 2, Screen.width - rect.sizeDelta.x / 2), Random.Range(rect.sizeDelta.y / 2, Screen.height - rect.sizeDelta.y / 2));
            go.transform.position = screenLimit;
            yield return(new WaitForSeconds(timePerShow));
        }
    }
Ejemplo n.º 2
0
    public void EndGame(float score)
    {
        ScoreManager.HitType hitType = ScoreManager.HitType.None;
        if (score < 300000)
        {
            hitType = ScoreManager.HitType.None;
        }
        else if (score > 1000000)
        {
            hitType = ScoreManager.HitType.PerfectHit;
        }
        else if (score > 6000000)
        {
            hitType = ScoreManager.HitType.GreatHit;
        }
        else if (score > 300000)
        {
            hitType = ScoreManager.HitType.GoodHit;
        }


        AddScore(hitType, score);
        StartCoroutine(ShowEncouragements(10, hitType));
    }
Ejemplo n.º 3
0
 void AddScore(ScoreManager.HitType type, float score)
 {
     _scoreLabel.text = _encouragements[type][Random.Range(0, _encouragements[type].Count)];
     _scoreTxt.text   = score.ToString();
 }