void OnTriggerEnter2D(Collider2D trigger)
  {             //Debug.Log ("Enemy Hit");
      ProjectileScript missile = trigger.gameObject.GetComponent <ProjectileScript>();

      if (missile)
      {
          health -= missile.GetDamage();
          missile.Hit();
          if (health <= 0)
          {
              AudioSource.PlayClipAtPoint(enemyDies, transform.position, 0.5f);
              Destroy(gameObject);
              scoreKeeper.Score(scoreValue);
          }
      }
  }
Ejemplo n.º 2
0
 void Die()
 {
     AudioSource.PlayClipAtPoint(DeathSound, transform.position);
     _scoreKeeper.Score(ScoreValue);
     Destroy(gameObject);
 }