void Start() { var scoreString = "Score: " + String.Format("{0:0}", ScoreHelper.GetInstance().GetScore()); Debug.Log(scoreString); scoreText.text = scoreString; }
// Update is called once per frame void LateUpdate() { if (target.position.y > transform.position.y) { ScoreHelper.GetInstance().Add(target.position.y - transform.position.y); Vector3 newPosition = new Vector3(transform.position.x, target.position.y, transform.position.z); transform.position = newPosition; } }
public void PlayGame() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); ScoreHelper.GetInstance().ResetScore(); }