AddScore() public method

public AddScore ( int scoreToAdd ) : void
scoreToAdd int
return void
Ejemplo n.º 1
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        protected void SimulateBtn_Click(object sender, EventArgs e)
        {
            CourseHandler ch = new CourseHandler();

            Course course = ch.GetCourse(Convert.ToInt32(CoursesDDL.SelectedValue));

            if (Convert.ToInt32(CompletionDDL.SelectedValue) >= course.CompletionPercentage)
            {
                ScoreHandler sh = new ScoreHandler();


                int score = sh.AddScore(Convert.ToInt32(CompletionDDL.SelectedValue), course.MaxScore, course.Id, Convert.ToInt32(UsersDDL.SelectedValue));
                if (course.AchievementID > 0)
                {
                    AchievementHandler ah = new AchievementHandler();
                    ah.GrantAchievement(Convert.ToInt32(UsersDDL.SelectedValue), course.AchievementID);
                    Page.ClientScript.RegisterStartupScript(this.GetType(), "myalert", "alert('Du har gennemført " + course.Name + " og dermed optjent en ny achievement. Du scorede " + score + " point ud af " + course.MaxScore + ".');", true);
                }
                else
                {
                    Page.ClientScript.RegisterStartupScript(this.GetType(), "myalert", "alert('Du har gennemført " + course.Name + ". Du scorede " + score + " point ud af " + course.MaxScore + ".');", true);
                }
            }
            else
            {
                Page.ClientScript.RegisterStartupScript(this.GetType(), "myalert", "alert('Du opfylder ikke kravene til at kunne gennemføre dette kursus.');", true);
            }
        }
Ejemplo n.º 2
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    // Update is called once per frame


    void OnTriggerEnter2D(Collider2D coll)
    {
        if (coll.gameObject.tag == "Player")
        {
            scoH.AddScore(scoreValue);
            this.transform.position = new Vector2(this.transform.position.x, this.transform.position.y - 10.0f);

            if (crateRender.sprite == kawa)
            {
                GameObject.Find("Main Camera").GetComponent <LevelCreator>().gameSpeed += 1.0f;
                player.clip = kawaS;
            }
            else
            {
                player.clip = monetkaS;
            }

            player.Play();


            ran = Random.Range(1, 10);
            if (ran == 1)
            {
                crateRender.sprite = kawa;
            }
            else
            {
                crateRender.sprite = monetka;
            }
        }
    }
Ejemplo n.º 3
0
    void OnTriggerEnter(Collider other)
    {
        if (other.GetComponent <BubbleMovement>() != null)
        {
            BubbleMovement bm = other.transform.GetComponent <BubbleMovement>();

            switch (bm.bubbleType)
            {
            case BubbleMovement.BubbleType.bubble:
                sh.AddScore();
                tm.AddTime(bm.timeFracture);
                Instantiate(pop, other.transform.position, other.transform.rotation);
                Destroy(other.transform.gameObject);
                break;

            case BubbleMovement.BubbleType.timeBubble:
                sh.AddScore();
                tm.AddTime(bm.timeFracture);
                Instantiate(input.timePop, other.transform.position, other.transform.rotation);
                Destroy(other.transform.gameObject);
                break;

            case BubbleMovement.BubbleType.explodingBubble:
                sh.AddScore();
                tm.AddTime(bm.timeFracture);
                Instantiate(input.explosion, other.transform.position, other.transform.rotation);
                Destroy(other.transform.gameObject);
                break;

            case BubbleMovement.BubbleType.laserBubble:
                sh.AddScore();
                tm.AddTime(bm.timeFracture);
                Instantiate(input.laserpop, other.transform.position, other.transform.rotation);
                Destroy(other.transform.gameObject);
                input.laserModeCooldown = input.laserModeDelay;
                input.laserMode         = true;
                break;
            }
        }
    }
Ejemplo n.º 4
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.CompareTag("ScoreCollider"))
     {
         scoreHandler.AddScore();
     }
     if (collision.gameObject.CompareTag("Pipe"))
     {
         dead = true;
         gameManager.Lose();
         speed = 0;
     }
 }
    // Update is called once per frame
    void Update()
    {
        //Moving towards the score
        if (fading == false)
        {
            Vector3 hookScorePosition = Camera.main.WorldToScreenPoint(basic.Hook.transform.position);
            float   speed             = combo.GetComboScoreUIMovementSpeed();

            Vector3 differenceVector = (hookScorePosition - gameObject.transform.position);
            if (differenceVector.magnitude >= speed)
            {
                gameObject.transform.Translate(differenceVector.normalized * speed);
            }
            if (differenceVector.magnitude < speed)
            {
                fading = true;
                ScoreHandler scoreHandler = GameObject.Find("Manager").GetComponent <ScoreHandler>();
                scoreHandler.AddScore(scoreHandler.GetComboScoreValue(), false, false);
            }
        }
        //Fading out
        else
        {
            float alphaFade = combo.GetComboScoreUIAlphaFade();
            //TEXT FADING
            //Create a new colour that is equal to the text
            Color faded = selfText.GetComponent <Text>().color;
            //Minus the value we want to fade by
            faded.a = faded.a - alphaFade;
            //Set our text back to that colour
            selfText.GetComponent <Text>().color = faded;

            //IMAGE FADING
            //Use that same colour, but set it to the image's colour this time
            faded = selfImage.GetComponent <Image>().color;
            //Minus the faded value
            faded.a = faded.a - alphaFade;
            //And set it back
            selfImage.GetComponent <Image>().color = faded;
        }
    }
Ejemplo n.º 6
0
    void OnTriggerEnter(Collider other)
    {
        if (other.GetComponent <BubbleMovement>() != null)
        {
            BubbleMovement bm = other.transform.GetComponent <BubbleMovement>();

            switch (bm.bubbleType)
            {
            case BubbleMovement.BubbleType.bubble:
                sh.AddScore();
                tm.AddTime(bm.timeFracture);
                Instantiate(pop, other.transform.position, other.transform.rotation);
                Destroy(other.transform.gameObject);
                break;

            default:

                break;
            }
        }
    }
Ejemplo n.º 7
0
    void OnTriggerEnter2D(Collider2D hitInfo)
    {
        Asteroid asteroid = hitInfo.GetComponent <Asteroid>();

        if (asteroid != null)
        {
            if (explosionRef != null)
            {
                ParticleSystem ps = Instantiate(explosionRef);
                ps.transform.position = asteroid.asteroid_rb.transform.position;
                ps.Play();
                Destroy(ps.gameObject, ps.main.duration);
            }

            if (asteroid.a_type == Asteroid.asteroid_type.small)
            {
                ScoreHandler.AddScore(10);
            }
            if (asteroid.a_type == Asteroid.asteroid_type.medium)
            {
                asteroid.createSmallAsteroid(Random.Range(1, 3));
                ScoreHandler.AddScore(20);
                //spawn small + points
            }
            if (asteroid.a_type == Asteroid.asteroid_type.large)
            {
                asteroid.createMediumAsteroid(Random.Range(1, 2));
                ScoreHandler.AddScore(30);
                //spawn small or medium + points
            }

            asteroid.gameObject.SetActive(false);
            //Debug.Log(hitInfo.name);
            this.gameObject.SetActive(false);
        }
    }
Ejemplo n.º 8
0
    void FixedUpdate()    // przesuwanie calego obszaru gry - postac biegnie
    {
        if (startTime - Time.time % 5 == 0 && gameSpeed < 10)
        {
            gameSpeed += 0.2f;
        }
        if (!isMenu)
        {
            gameLayer.transform.position = new Vector2(gameLayer.transform.position.x - gameSpeed * Time.deltaTime, gameLayer.transform.position.y);
        }


        if (gameLayer.transform.childCount < activeTilesCount)          // jezeli wykorzystywanych jest mniej niz 25 segmentow, pobierz segment z poza widoku kamery
        {
            spawnTile();
        }



        //jezeli segment jest poza polem gry, przenies go do odpowiedniego miejsca gdzie bedzie czekal na ponowne wykorzystanie
        foreach (Transform child in gameLayer.transform)
        {
            if (child.position.x < outofbounceX)
            {
                switch (child.gameObject.name)
                {
                case "blok_lewy(Clone)":

                    child.gameObject.transform.position = collectedTiles.transform.Find("gLeft").transform.position;
                    child.gameObject.transform.parent   = collectedTiles.transform.Find("gLeft").transform;
                    break;

                case "blok_srodek(Clone)":
                    if (waitCounter > 0)
                    {
                        waitCounter--;
                    }
                    child.gameObject.transform.position = collectedTiles.transform.Find("gMiddle").transform.position;
                    child.gameObject.transform.parent   = collectedTiles.transform.Find("gMiddle").transform;
                    break;

                case "blok_prawy(Clone)":
                    child.gameObject.transform.position = collectedTiles.transform.Find("gRight").transform.position;
                    child.gameObject.transform.parent   = collectedTiles.transform.Find("gRight").transform;
                    break;

                case "blank(Clone)":
                    child.gameObject.transform.position = collectedTiles.transform.Find("gBlank").transform.position;
                    child.gameObject.transform.parent   = collectedTiles.transform.Find("gBlank").transform;
                    break;

                case "Monetka(Clone)":
                    child.gameObject.transform.position = collectedTiles.transform.Find("tCoins").transform.position;
                    child.gameObject.transform.parent   = collectedTiles.transform.Find("tCoins").transform;
                    break;

                case "Reward":                                                                                                                      // tu pickupy
                    GameObject.Find("Reward").GetComponent <crateScript> ().inPlay = false;
                    break;

                default:
                    Destroy(child.gameObject);
                    break;
                }
                scoH.AddScore(1);
            }
        }

        if (coinCounter == 0 && waitCounter == 0)
        {
            coinCounter = (int)Random.Range(5, 8);
            waitCounter = Random.Range(6, 13);
        }
    }
Ejemplo n.º 9
0
    void AndroidControl()
    {
        if (Input.touchCount > 0)
        {
            /*  Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
             * RaycastHit hit;
             * if (Physics.Raycast(ray, out hit, Mathf.Infinity, bubbleLayer))
             * {
             *    Debug.Log(hit.point);
             *    Destroy(hit.transform.gameObject);
             * } */
            foreach (Touch t in Input.touches)
            {
                Ray        ray = Camera.main.ScreenPointToRay(t.position);
                RaycastHit hit;
                if (Physics.Raycast(ray, out hit, Mathf.Infinity, bubbleLayer))
                {
                    BubbleMovement bm = hit.transform.GetComponent <BubbleMovement>();

                    switch (bm.bubbleType)
                    {
                    case BubbleMovement.BubbleType.bubble:
                        sh.AddScore();
                        tm.AddTime(bm.timeFracture);
                        Instantiate(deathpop, hit.transform.position, hit.transform.rotation);
                        Destroy(hit.transform.gameObject);
                        break;

                    case BubbleMovement.BubbleType.deathBubble:
                        tm.LoseTime(bm.timeFracture);
                        Instantiate(pop, hit.transform.position, hit.transform.rotation);
                        Destroy(hit.transform.gameObject);
                        break;

                    case BubbleMovement.BubbleType.timeBubble:
                        sh.AddScore();
                        tm.AddTime(bm.timeFracture);
                        Instantiate(timePop, hit.transform.position, hit.transform.rotation);
                        Destroy(hit.transform.gameObject);
                        break;

                    case BubbleMovement.BubbleType.explodingBubble:
                        sh.AddScore();
                        tm.AddTime(bm.timeFracture);
                        Instantiate(explosion, hit.transform.position, hit.transform.rotation);
                        Destroy(hit.transform.gameObject);
                        break;

                    case BubbleMovement.BubbleType.laserBubble:
                        sh.AddScore();
                        tm.AddTime(bm.timeFracture);
                        Instantiate(laserpop, hit.transform.position, hit.transform.rotation);
                        Destroy(hit.transform.gameObject);
                        laserMode = true;
                        break;
                    }

                    /*
                     *                     if (bm.hostile)
                     *                     {
                     *                          tm.LoseTime(bm.timeFracture);
                     *                          Instantiate(pop, hit.transform.position, hit.transform.rotation);
                     *                          Destroy(hit.transform.gameObject);
                     *                     }
                     *                     else if (!bm.hostile)
                     *                     {
                     *                          sh.AddScore();
                     *                          tm.AddTime(bm.timeFracture);
                     *                          Instantiate(deathpop, hit.transform.position, hit.transform.rotation);
                     *                          Destroy(hit.transform.gameObject);
                     *                     }
                     *
                     */
                }
            }
        }
    }
Ejemplo n.º 10
0
 public void AddScore(int amount)
 {
     sh.AddScore(amount);
 }