Ejemplo n.º 1
0
    public void Die()
    {
        Destroy(gameObject);
        GameObject explosion = Instantiate(boomVfx, transform.position, Quaternion.identity);

        Destroy(explosion, 1f);
        AudioSource.PlayClipAtPoint(enemyDeadSound, Camera.main.transform.position, soundVolume);

        ScoreCount scoreCount = FindObjectOfType <ScoreCount>();

        scoreCount.AddToScore(scorePerOne);


        //AudioSource.PlayClipAtPoint
        //audioSource.play
        //audioSource.PlayOneShot
    }