Ejemplo n.º 1
0
    int OnTriggerEnter(Collider other)
    {
        if (other.gameObject.CompareTag("Bullet"))
        {
            Destroy(other.gameObject);

            durability -= 1;

            if (durability <= 0)
            {
                Destroy(gameObject);
                explosion.Play(true);

                scoreScript.IncreaseScore(points);
            }
        }

        else if (other.gameObject.CompareTag("Wall"))
        {
            // Get a reference to a health script attached to the collider we hit
            WallControl health = other.gameObject.GetComponent <WallControl>();

            // If there was a health script attached
            if (health != null)
            {
                // Call the damage function of that script, passing in our enemy damage variable
                health.Damage(damage);
            }

            Destroy(gameObject);
        }

        return(durability);
    }