public bool IsNotValid() { return(string.IsNullOrEmpty(Map) || string.IsNullOrEmpty(GameMode) || !FragLimit.HasValue || !TimeLimit.HasValue || !TimeElapsed.HasValue || ScoreBoard.Any(sc => sc.IsNotValid())); }
public bool IsNotValid() { return(string.IsNullOrEmpty(Map) || string.IsNullOrEmpty(GameMode) || !FragLimit.HasValue || !TimeLimit.HasValue || !TimeElapsed.HasValue || ScoreBoard.Any(sc => sc.IsNotValid())); }