Ejemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     if (mGameTime > 0f && mGameState == State.GAME)
     {
         mGameTime          -= Time.deltaTime;
         mTimeFromLastNoise += Time.deltaTime;
         mTimer.text         = mGameTime.ToString();
     }
     else if (mGameState == State.GAME)
     {
         mGameState = State.END;
         GameOver();
     }
     if (mTimeFromLastNoise >= mNoiseInterval && mGameState == State.GAME)
     {
         mSchrodinger.MakeNoise();
         mNoiseInterval     = mSchrodinger.mTimeBetweenNoise;
         mTimeFromLastNoise = 0;
     }
 }