void SaveScheme() { SchemeDataService.SaveEditorSchemeData(); SchemeDataService.SaveGameSchemeConfig( SchemeDataService.CreateSchemeData( m_currentSchemeData.SchemeName, m_LoginScheme, m_ADScheme, m_PayScheme, m_LogScheme, m_otherScheme )); }
void SaveScheme() { m_currentSchemeData = SchemeDataService.CreateSchemeData( m_currentSchemeData.SchemeName, m_currentSchemeData.UseNewSDKManager, m_LoginScheme, m_ADScheme, m_PayScheme, m_LogScheme, m_otherScheme ); SchemeDataService.SaveGameSchemeConfig(m_currentSchemeData); SchemeDataService.UpdateSchemeData(m_currentSchemeData); SchemeDataService.SaveEditorSchemeData(); }