Ejemplo n.º 1
0
        public override IEnumerable <ScheduleGame> ProcessGame(ScheduleGame game, int currentDay)
        {
            if (game.Complete)
            {
                var home = (SeasonTeam)Teams.Where(t => t.Id == game.CompetitionHomeTeam.Id).First();
                var away = (SeasonTeam)Teams.Where(t => t.Id == game.CompetitionAwayTeam.Id).First();

                if (game.HomeScore == game.AwayScore)
                {
                    home.Stats.Ties++;
                    away.Stats.Ties++;
                }
                else if (game.HomeScore > game.AwayScore)
                {
                    home.Stats.Wins++;
                    away.Stats.Loses++;
                }
                else if (game.AwayScore > game.HomeScore)
                {
                    home.Stats.Loses++;
                    away.Stats.Wins++;
                }

                home.Stats.GoalsFor     += game.HomeScore;
                home.Stats.GoalsAgainst += game.AwayScore;
                away.Stats.GoalsFor     += game.AwayScore;
                away.Stats.GoalsAgainst += game.HomeScore;

                game.Processed = true;
            }

            return(new List <ScheduleGame>());
        }
Ejemplo n.º 2
0
 public void CreateScheduleGameREquiredGameNumber()
 {
     var game = new ScheduleGame {ScheduleNumber = 10, GameTime = "4:50 PM", GameDate = DateTime.Today};
     var result = _service.CreateScheduleGame(game);
     Assert.IsFalse(result);
     var error = _modelState["GameNumberNumber"].Errors[0];
     Assert.AreEqual("Game Number must be greater than 0.", error.ErrorMessage);
 }
Ejemplo n.º 3
0
 //does not process game!
 //this needs to take into account the skill of the competition team, not the skill of the parent team
 public virtual void PlayGame(ScheduleGame game, Random random)
 {
     if (!game.IsComplete())
     {
         var homeCompetitionTeam = Teams.Where(t => t.Name.Equals(game.Home.Name) && t.NickName.Equals(game.Home.NickName)).First();
         var awayCompetitionTeam = Teams.Where(t => t.Name.Equals(game.Away.Name) && t.NickName.Equals(game.Away.NickName)).First();
         game.Play(random);
     }
 }
Ejemplo n.º 4
0
 private void AddRegularSeasonGame(int scheduleNo)
 {
     using (var db = new CSBCDbContext())
     {
         var rep = new ScheduleGameRepository(db);
         var game = new ScheduleGame();
         try
         {
             game.ScheduleNumber = scheduleNo;
             game.GameDate = (DateTime)ConcatDateTime(mskDate.Text, txtTime.Text);
             game.GameTime = txtTime.Text;
             game.HomeTeamNumber = ScheduleGamesVM.GetScheduleTeamNumberFromTeamNumber(ScheduleNo, Convert.ToInt32(txtHome.Text));
             game.VisitingTeamNumber = ScheduleGamesVM.GetScheduleTeamNumberFromTeamNumber(ScheduleNo, Convert.ToInt32(txtVisitor.Text));
             game.LocationNumber = Convert.ToInt32(cmbVenues.SelectedItem.Value);
             if (game.VisitingTeamScore == null)
                 game.VisitingTeamScore = -1;
             else
                 game.VisitingTeamScore = game.VisitingTeamScore;
             if (game.HomeTeamScore == null)
                 game.HomeTeamScore = -1;
             else
                 game.HomeTeamScore = game.HomeTeamScore;
             game.DivisionId = Int32.Parse(ddlDivisions.SelectedValue);
             game.SeasonId = Master.SeasonId;
             //_with1.Descr = txtDescr.Text;
             var newGame = rep.Insert(game);
             db.SaveChanges(); //this should be in UOM!
             GameNo = newGame.GameNumber;
         }
         catch (Exception ex)
         {
             Session["ErrorMSG"] = "ADDRow::" + ex.Message;
         }
     }
 }
Ejemplo n.º 5
0
 public abstract IEnumerable <ScheduleGame> ProcessGame(ScheduleGame game, int currentDay); //this might add new games that need to be saved
Ejemplo n.º 6
0
 public override IEnumerable <ScheduleGame> ProcessGame(ScheduleGame game, int currentDay)
 {
     return(new List <ScheduleGame>());
 }