public void ValidateModifications()
    {
        Scenes.GetGOParameters().Clear();

        foreach (Transform elementTransform in objectContainer.transform)
        {
            if (elementTransform.transform != objectContainer.transform)
            {
                Scenes.AddGOParam(elementTransform.gameObject.GetComponentInChildren <BoxCollider>().gameObject.name, elementTransform.gameObject);
            }
        }
        Scenes.CloseScene("EditObject");
    }
 public void CloseScene()
 {
     Scenes.GetGOParameters().Clear();
     Scenes.CloseScene("EditObject");
 }