Ejemplo n.º 1
0
    public void Set(SceneWarper warper)
    {
        position    = warper.SpawnLocation;
        scene       = warper.gameObject.scene.name;
        scenePath   = warper.gameObject.scene.path;
        warper.name = $"WarpLocation_{scene}_{position}";
        setterName  = warper.name;

        UnityEditor.EditorUtility.SetDirty(this);
    }
Ejemplo n.º 2
0
 public bool IsTarget(SceneWarper warper)
 {
     return(warper != null && (warper.name == setterName && warper.gameObject.scene.name == scene));
 }