Ejemplo n.º 1
0
 public OverlayWindow(GUIContent title, SceneViewOverlay.WindowFunction guiFunction, int primaryOrder, Object target,
                      SceneViewOverlay.WindowDisplayOption option)
 {
     this.title         = title;
     this.sceneViewFunc = guiFunction;
     this.primaryOrder  = primaryOrder;
     this.option        = option;
     this.target        = target;
     this.canCollapse   = true;
     this.expanded      = true;
 }
Ejemplo n.º 2
0
        public OverlayWindow(GUIContent title, int primaryOrder, Object target, SceneViewOverlay.WindowDisplayOption displayOption, Action <SceneView> onGUICallback)
        {
            this.Title         = title;
            this.PrimaryOrder  = primaryOrder;
            this.DisplayOption = displayOption;
            this.Target        = target;
            this.OnGUICallback = onGUICallback;

            this.CanCollapse = true;
            this.IsExpanded  = true;
        }
Ejemplo n.º 3
0
 public static void Window(GUIContent title, SceneViewOverlay.WindowFunction sceneViewFunc, int order, UnityEngine.Object target, SceneViewOverlay.WindowDisplayOption option)
 {
     if (Event.current.type != EventType.Layout)
     {
         return;
     }
     using (List <SceneViewOverlay.OverlayWindow> .Enumerator enumerator = SceneViewOverlay.m_Windows.GetEnumerator())
     {
         while (enumerator.MoveNext())
         {
             SceneViewOverlay.OverlayWindow current = enumerator.Current;
             if (option == SceneViewOverlay.WindowDisplayOption.OneWindowPerTarget && current.m_Target == target && target != (UnityEngine.Object)null || option == SceneViewOverlay.WindowDisplayOption.OneWindowPerTitle && (current.m_Title == title || current.m_Title.text == title.text))
             {
                 return;
             }
         }
     }
     SceneViewOverlay.m_Windows.Add(new SceneViewOverlay.OverlayWindow()
     {
         m_Title          = title,
         m_SceneViewFunc  = sceneViewFunc,
         m_PrimaryOrder   = order,
         m_SecondaryOrder = SceneViewOverlay.m_Windows.Count,
         m_Target         = target
     });
 }
Ejemplo n.º 4
0
 public static void Window(GUIContent title, SceneViewOverlay.WindowFunction sceneViewFunc, int order, SceneViewOverlay.WindowDisplayOption option)
 {
     SceneViewOverlay.Window(title, sceneViewFunc, order, (UnityEngine.Object)null, option);
 }
Ejemplo n.º 5
0
 public static void Window(GUIContent title, SceneViewOverlay.WindowFunction sceneViewFunc, int order, UnityEngine.Object target, SceneViewOverlay.WindowDisplayOption option)
 {
     if (Event.current.type == EventType.Layout)
     {
         foreach (SceneViewOverlay.OverlayWindow current in SceneViewOverlay.m_Windows)
         {
             if (option == SceneViewOverlay.WindowDisplayOption.OneWindowPerTarget && current.m_Target == target && target != null)
             {
                 return;
             }
             if (option == SceneViewOverlay.WindowDisplayOption.OneWindowPerTitle && (current.m_Title == title || current.m_Title.text == title.text))
             {
                 return;
             }
         }
         SceneViewOverlay.OverlayWindow overlayWindow = new SceneViewOverlay.OverlayWindow();
         overlayWindow.m_Title          = title;
         overlayWindow.m_SceneViewFunc  = sceneViewFunc;
         overlayWindow.m_PrimaryOrder   = order;
         overlayWindow.m_SecondaryOrder = SceneViewOverlay.m_Windows.Count;
         overlayWindow.m_Target         = target;
         SceneViewOverlay.m_Windows.Add(overlayWindow);
     }
 }