Ejemplo n.º 1
0
        public Entity CreateAtCenter(string spriteName, Action OnClick)
        {
            var entity    = Create(spriteName, new Vector2(0, 0), OnClick);
            var transform = entity.Get <Transform>();

            transform.Position = SceneUtil.GetCenterFor(entity, _device);
            entity.Set(transform);
            return(entity);
        }
Ejemplo n.º 2
0
        private void CreateGameOver(World world)
        {
            var entity = world.CreateEntity();

            entity.Set(new SpriteRenderer());
            entity.Set(new ManagedResource <string, Texture2D>("gameOver"));
            var position = SceneUtil.GetCenterFor(entity, _game.GraphicsDevice);

            entity.Set(new Transform
            {
                Position = Vector2.Subtract(position, new Vector2(0, 200))
            });
        }
Ejemplo n.º 3
0
        private void CreateScoreText()
        {
            var entity = _textFactory.Create(
                new TextArgs
            {
                FontName = "font",
                Text     = $"Score: {PlayerPrefs.Get<int>("Score")}",
                Color    = new Color(161, 63, 16)
            }
                );
            var position = SceneUtil.GetCenterFor(entity, _game.GraphicsDevice);

            entity.Set(new Transform {
                Position = position
            });
        }
Ejemplo n.º 4
0
        public Entity Create()
        {
            var entity = _world.CreateEntity();

            entity.Set(
                new SpriteRenderer
            {
                Texture     = _background,
                Destination = new Rectangle(0, 0, _background.Width * _cellSize, _background.Height * _cellSize)
            }
                );
            var position = Vector2.Add(SceneUtil.GetCenterFor(entity, _device), new Vector2(0, 30));

            entity.Set(new Transform {
                Position = position
            });
            entity.Set(new Grid(_width, _height));
            entity.Set(new GenerationZone {
                NewCellPositionsInGrid = GridUtil.GetFullGridMatrix(_width, _height), VerticalOffset = 0
            });
            return(entity);
        }