public void MoveToNextScene()
    {
        transitioning = SceneTransitionState.Processing;

        endSceneAnimation.SetBool("next_scene", true);

        canvasGroup.blocksRaycasts = true;

        Camera.main.GetComponent <AudioSource>().Stop();

        audioStart.Play();

        StartCoroutine("LoadNextScene");
    }
Ejemplo n.º 2
0
    private void Update()
    {
        switch (m_state)
        {
        case SceneTransitionState.Idle:
        {
            break;
        }

        case SceneTransitionState.Filling:
        {
            var fadeSpeed = 1.0f / m_fadeTime;
            var color     = m_image.color;
            if (color.a >= 1.0f)
            {
                m_state = SceneTransitionState.Fading;
                SceneManager.LoadScene(m_sceneName);
                return;
            }
            color.a      += Time.deltaTime * fadeSpeed;
            m_image.color = color;
            break;
        }

        case SceneTransitionState.Fading:
        {
            var fadeSpeed = 1.0f / m_fadeTime;
            var color     = m_image.color;
            if (color.a <= 0.0f)
            {
                Instance.GetComponent <GraphicRaycaster>().enabled = false;
                m_state = SceneTransitionState.Idle;
                return;
            }
            color.a      -= Time.deltaTime * fadeSpeed;
            m_image.color = color;
            break;
        }
        }
    }
    private IEnumerator LoadNextScene()
    {
        yield return(new WaitForSeconds(3f));

        AsyncOperation changeScene = SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().buildIndex + 1);

        yield return(new WaitForSeconds(0.3f));

        endSceneAnimation.SetBool("next_scene", false);

        canvasGroup.blocksRaycasts = false;

        audioEnd.Play();

        yield return(new WaitForSeconds(1f));

        transitioning = SceneTransitionState.None;

        if (SceneManager.GetActiveScene().name == "Game" && AchievementManager.Instance)
        {
            AchievementManager.Instance.CollectAchievement("Tutorial");
        }
    }
Ejemplo n.º 4
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 void _SceneTransitionCallback(SceneTransitionState transition_state, string scene_name)
 {
     Debug.Log(transition_state);
 }