Ejemplo n.º 1
0
 public override void InteractiveDetection(CharacterInteractiveCpt characterInt)
 {
     if (Input.GetButtonDown(InputInfo.Interactive_E))
     {
         if (mInteractiveObj != null)
         {
             AudioHandler.Instance.PlaySound(AudioSoundEnum.Door);
             SceneTownManager sceneTownManager = GameScenesHandler.Instance.manager.GetSceneManager <SceneTownManager>();
             sceneTownManager.GetBuildingDoorPosition(positionChange, out Vector2 outDoorPosition, out Vector2 inDoorPosition);
             //本身是在外 要转换到里
             int checkOutOrIn = 0;
             if (OutOrIn == 0)
             {
                 checkOutOrIn = 1;
                 //关闭环境音效
                 AudioHandler.Instance.PauseEnvironment();
                 mInteractiveObj.transform.position = inDoorPosition;
             }
             //本身是在里 要转换到外
             else
             {
                 checkOutOrIn = 0;
                 //开启环境音效
                 AudioHandler.Instance.RestoreEnvironment();
                 mInteractiveObj.transform.position = outDoorPosition;
             }
             //检测故事
             GameEventHandler.Instance.EventTriggerForStory(positionChange, checkOutOrIn);
         }
     }
 }
Ejemplo n.º 2
0
    /// <summary>
    /// 前往建筑物
    /// </summary>
    public void IntentForGoToBuilding(TownBuildingEnum buildingEnum)
    {
        SceneTownManager sceneTownManager = GameScenesHandler.Instance.manager.GetSceneManager <SceneTownManager>();

        this.buildingToGo = buildingEnum;

        //获取建筑的门
        sceneTownManager.GetBuildingDoorPosition(buildingEnum, out Vector2 outDoorPostion, out Vector2 inDoorPosition);
        buildingOutDoorPosition = outDoorPostion;
        buildingInDoorPosition  = inDoorPosition;
        //前往门
        characterMoveCpt.SetDestination(buildingOutDoorPosition);
    }