protected override void OnLayerDestroy() { SceneSub.Remove("Scene UI"); }
public void SetBench(int arg) { SceneSub.Remove(CurrentBenchLayerID); SceneSub.Add(arg); CurrentBenchLayerID = arg; }
protected override void OnLayerDestroy() { SceneSub.Remove("Scene UI"); }
public void SetBench(int arg) { SceneSub.Remove(CurrentBenchLayerID); SceneSub.Add(arg); CurrentBenchLayerID = arg; }