Ejemplo n.º 1
0
    /// <summary>
    /// Creates the settings gameObject.
    /// </summary>
    void CreateSettings()
    {
        sceneSplitterSettings = FindObjectOfType(typeof(SceneSplitterSettings)) as SceneSplitterSettings;

        if (sceneSplitterSettings == null)
        {
            GameObject gameObject = new GameObject("_SceneSplitterSettings");
            sceneSplitterSettings = gameObject.AddComponent <SceneSplitterSettings> ();
        }
    }
Ejemplo n.º 2
0
    /// <summary>
    /// Scenes the changed.
    /// </summary>
    void SceneChanged()
    {
        currentScene = EditorApplication.currentScene;

        sceneSplitterSettings = FindObjectOfType(typeof(SceneSplitterSettings)) as SceneSplitterSettings;

        if (sceneSplitterSettings == null)
        {
            CreateSettings();
        }


        SceneCollection[] sceneCollections = FindObjectsOfType(typeof(SceneCollection)) as SceneCollection[];
        currentCollections.Clear();
        listSizeCollections = 0;
        sceneLayers.Clear();
        if (sceneCollections.Length > 0)
        {
            if (sceneLayers == null)
            {
                sceneLayers = new List <SceneCollection> ();
            }
            sceneLayers.AddRange(sceneCollections);



            splits = new List <Dictionary <string, GameObject> > ();
            foreach (var item in sceneLayers)
            {
                if (item.transform.parent != sceneSplitterSettings.transform)
                {
                    item.transform.parent = sceneSplitterSettings.transform;
                }
                splits.Add(new Dictionary <string, GameObject> ());
            }
        }
        foreach (var layer in sceneLayers)
        {
            FindCollection(layer);
        }
    }