Ejemplo n.º 1
0
        public void OnLoadUnityObjectSucess(SceneObjectEntity entity, UnityObject unityObj)
        {
            if (!Verify(entity, unityObj))
            {
                return;
            }

            entity.AddUnityObject(unityObj);

            AppearanceUtils.EnableRender(unityObj.AsGameObject);
            ProcessSceneObjectSetting(entity, unityObj.AsGameObject);
        }
Ejemplo n.º 2
0
            public void OnLoadSucc(SceneObjectEntity entity, UnityObject unityObj)
            {
                if (null == entity)
                {
                    Logger.Error("Entity type mismatched !!");
                    return;
                }

                var model = unityObj.AsGameObject;

                if (null == model)
                {
                    Logger.Error("Resource load type mismatched");
                    return;
                }

                else
                {
                    entity.AddUnityObject(unityObj);
                }

                AppearanceUtils.EnableRender(model);
                InitSceneObject(entity, model);
            }