Ejemplo n.º 1
0
    protected override void OnDestroy()
    {
        if (m_loader)
        {
            Object.Destroy(m_loader.gameObject);
        }
        m_loader = null;

        if (m_baseBehaviour)
        {
            m_baseBehaviour.sceneObject = null;
        }
        m_baseBehaviour = null;

        if (m_gameObject)
        {
            m_gameObject.SetActive(false);
            if (m_gameObject.name.StartsWith("effect_") || m_gameObject.name.StartsWith("eff_"))
            {
                Level.BackEffect(m_gameObject);
            }
            else
            {
                Object.Destroy(m_gameObject);
            }
        }

        m_gameObject    = null;
        m_transform     = null;
        m_baseBehaviour = null;
    }
Ejemplo n.º 2
0
    private void AddToScene()
    {
        m_baseBehaviour             = m_gameObject.GetComponentDefault(behaviourType) as SceneObjectBehaviour;
        m_baseBehaviour.sceneObject = this;

        OnAddedToScene();

        DispatchEvent(Events.SCENE_ADD_OBJECT);
    }