Ejemplo n.º 1
0
        protected override void HandleOnLeaveScene(SceneManager_anhui sender)
        {
            switch (sender.LeavingScene)
            {
            case ESCENE.MAHJONG_LOBBY_MAIN_SCENE:
                Messenger_anhui <int> .RemoveListener(MainViewParlorShowPanel.MESSAGE_RETURNLOBBY, HandleBtnReturnLobby);

                Messenger_anhui.RemoveListener(MainViewParlorShowPanel.MESSAGE_WHATRULE, HandleBtnRuleContent);
                Messenger_anhui.RemoveListener(MainViewParlorShowPanel.MESSAGE_PARLORGROUND, HandleBtnParlorRound);
                Messenger_anhui.RemoveListener(MainViewParlorShowPanel.MESSAGE_CREATPARLOR, HandleBtnCreatParlor);
                Messenger_anhui.RemoveListener(MainViewParlorShowPanel.MESSAGE_APPLYCREATPARLOR, HandleBtnApplyCreatParlor);
                Messenger_anhui.RemoveListener(MainViewParlorShowPanel.MESSAGE_SECONDSUREBTN, HandleBtnSecondSureCreatParlor);
                Messenger_anhui.RemoveListener(MainViewParlorShowPanel.MESSAGE_CREATPARLORBTN, HandleBtnSureCreatParlor);
                Messenger_anhui <int> .RemoveListener(MainViewParlorShowPanel.MESSAGE_CHANGEAREASETTING, HandleBtnChangeAreaSetting);

                Messenger_anhui.RemoveListener(MainViewParlorShowPanel.MESSAGE_DISMISSPARLOR, HandleBtnDismissParlor);
                Messenger_anhui.RemoveListener(MainViewParlorShowPanel.MESSAGE_CHANGEPARLORCONTACTANDBULLTIEN, HandleBtnChangeParlorMessage);
                Messenger_anhui <int> .RemoveListener(MainViewParlorShowPanel.MESSAGE_PARLORORDERTYPE, HandleBtnParlorOrderType);

                Messenger_anhui.RemoveListener(MainViewParlorShowPanel.MESSAGE_LEVELPARLOR, HandleLevelParlor);
                Messenger_anhui <string> .RemoveListener(MainViewParlorShowPanel.MESSAGE_SEARCHMEMBER, HandleParlorerSearchMember);

                Messenger_anhui.RemoveListener(MainViewParlorShowPanel.MESSAGE_INVITEMEMBER, HandleInviteMember);
                Messenger_anhui.RemoveListener(MainViewParlorShowPanel.MESSAGE_KICKMEMBER, HandleKickMember);
                Messenger_anhui.RemoveListener(MainViewParlorShowPanel.MESSAGE_MEMBERMANAGER, HandleParlorMemberManger);
                Messenger_anhui.RemoveListener(MainViewParlorShowPanel.MESSAGE_CHECKLIST, HandleParlorCheckList);
                Messenger_anhui.RemoveListener(MainViewParlorShowPanel.MESSAGE_GAMERECORD, HandleParlorGameRecord);
                break;

            default:
                break;
            }
        }
Ejemplo n.º 2
0
 /// <summary>
 /// 当离开场景
 /// </summary>
 /// <param name="sender">场景管理器</param>
 protected override void HandleOnLeaveScene(SceneManager_anhui sender)
 {
     switch (sender.EnteringScene)
     {
     default:
         break;
     }
 }
Ejemplo n.º 3
0
        protected override void HandleOnLeaveScene(SceneManager_anhui sender)
        {
            switch (sender.LeavingScene)
            {
            case ESCENE.MAHJONG_LOBBY_MAIN_SCENE:
                Messenger_anhui.RemoveListener(FestivalActivityPanelData.MESSAGE_HISTORY, OnFestivalActivityUpdateShow);
                break;

            default:
                break;
            }
        }
Ejemplo n.º 4
0
        /// <summary>
        /// 当进入场景
        /// </summary>
        /// <param name="sender">场景管理器</param>
        protected override void HandleOnEnterScene(SceneManager_anhui sender)
        {
            switch (sender.EnteringScene)
            {
            case ESCENE.MAHJONG_GAME_MAIN_SCENE:
                GameSceneInit();
                break;

            default:
                break;
            }
        }
Ejemplo n.º 5
0
        /// <summary>
        /// 当离开场景的处理器
        /// </summary>
        /// <param name='sender'>
        /// 场景管理器
        /// </param>
        void HandleOnLeaveScene(SceneManager_anhui sender)
        {
            switch (sender.LeavingScene)
            {
            case ESCENE.MAHJONG_LOBBY_MAIN_SCENE:
                Unload_LobbyPanels();
                break;

            default:
                break;
            }
        }
Ejemplo n.º 6
0
        protected override void HandleOnLeaveScene(SceneManager_anhui sender)
        {
            switch (sender.LeavingScene)
            {
            case ESCENE.MAHJONG_LOBBY_MAIN_SCENE:
                //Messenger.RemoveListener(MainViewLobbyPanel.MESSAGE_REALNAME, HandleRealNameSure);
                break;

            default:
                break;
            }
        }
Ejemplo n.º 7
0
        protected override void HandleOnLeaveScene(SceneManager_anhui sender)
        {
            switch (sender.LeavingScene)
            {
            case ESCENE.MAHJONG_LOBBY_MAIN_SCENE:
                // Messenger<string>.RemoveListener(MainViewAcitveGiftPanel.MESSAGE_BTNGETGIFT, HandleBtnGetGife);
                break;

            default:
                break;
            }
        }
Ejemplo n.º 8
0
        /// <summary>
        /// 当离开场景
        /// </summary>
        /// <param name="sender">场景管理器</param>
        protected override void HandleOnLeaveScene(SceneManager_anhui sender)
        {
            switch (sender.LeavingScene)
            {
            case ESCENE.MAHJONG_LOBBY_MAIN_SCENE:
                //GameSceneInit();
                break;

            default:
                break;
            }
        }
Ejemplo n.º 9
0
        /// <summary>
        /// 处理进入场景
        /// </summary>
        /// <param name="sender"></param>
        protected override void HandleOnEnterScene(SceneManager_anhui sender)
        {
            switch (sender.EnteringScene)
            {
            case ESCENE.MAHJONG_LOBBY_MAIN_SCENE:
                Messenger_anhui.AddListener(MainViewActivityPanel.MESSAGE_BTNCLOSE, HandleBtnClose);
                break;

            default:
                break;
            }
        }
Ejemplo n.º 10
0
        protected override void HandleOnEnterScene(SceneManager_anhui sender)
        {
            //base.HandleOnEnterScene(sender);
            switch (sender.EnteringScene)
            {
            case ESCENE.MAHJONG_LOBBY_MAIN_SCENE:
                Messenger_anhui.AddListener(MainViewWXLoginPanel.MESSAGE_WXLOGINAUTHBTN, HandleWXLoginBtn);
                Messenger_anhui.AddListener(MainViewWXLoginPanel.MESSAGE_BTNOK, HandleBtnOk);
                break;

            default:
                break;
            }
        }
Ejemplo n.º 11
0
    protected override void HandleOnLeaveScene(SceneManager_anhui sender)
    {
        switch (sender.LeavingScene)
        {
        case ESCENE.MAHJONG_LOBBY_MAIN_SCENE:
            Messenger_anhui.RemoveListener(MainViewGamePlayingMethodPanel.MESSAGE_CLOSEBTN, HandleCloseBtn);
            Messenger_anhui <int> .RemoveListener(MainViewGamePlayingMethodPanel.MESSAGE_MAHJONGMETHOD, HandleReadGamePlayingMethod);

            break;

        default:
            break;
        }
    }
Ejemplo n.º 12
0
        protected override void HandleOnLeaveScene(SceneManager_anhui sender)
        {
            switch (sender.LeavingScene)
            {
            case ESCENE.MAHJONG_LOBBY_GENERAL:
                Messenger_anhui.RemoveListener(MainViewSelectAreaPanel.MESSAGE_BTNCOUNTYCLOSE, HandleBtnCountyPanelClose);
                Messenger_anhui <GameObject> .RemoveListener(MainViewSelectAreaPanel.MESSAGE_BTNSELECTCITY, HandleBtnSelectCity);

                break;

            default:
                break;
            }
        }
Ejemplo n.º 13
0
        /// <summary>
        /// 当进入场景处理
        /// </summary>
        /// <param name="sender"></param>
        protected override void HandleOnEnterScene(SceneManager_anhui sender)
        {
            switch (sender.EnteringScene)
            {
            case ESCENE.MAHJONG_LOBBY_MAIN_SCENE:
                Messenger_anhui.AddListener(MainViewRealNameApprovePanel.MESSAGE_CLOSE, HandleClosePanel);
                Messenger_anhui <string, string> .AddListener(MainViewRealNameApprovePanel.MESSAGE_OK, HandleClickOk);

                break;

            default:
                break;
            }
        }
Ejemplo n.º 14
0
        protected override void HandleOnLeaveScene(SceneManager_anhui sender)
        {
            switch (sender.LeavingScene)
            {
            case ESCENE.MAHJONG_LOBBY_MAIN_SCENE:
                Messenger_anhui.RemoveListener(MainViewCustomSeverPanel.MESSAGE_CLOSEBTN, HandleCloseBtn);
                Messenger_anhui.RemoveListener(MainViewCustomSeverPanel.MESSAGE_WHATWX, HandleWhatWxBtn);
                Messenger_anhui.RemoveListener(MainViewCustomSeverPanel.MESSAGE_BTNMETHODCOLLECT, HandleMethodCollect);
                break;

            default:
                break;
            }
        }
Ejemplo n.º 15
0
        protected override void HandleOnLeaveScene(SceneManager_anhui sender)
        {
            switch (sender.LeavingScene)
            {
            case ESCENE.MAHJONG_LOBBY_GENERAL:
                Messenger_anhui.RemoveListener(MainViewRealNameApprovePanel.MESSAGE_CLOSE, HandleClosePanel);
                Messenger_anhui <string, string> .RemoveListener(MainViewRealNameApprovePanel.MESSAGE_OK, HandleClickOk);

                break;

            default:
                break;
            }
        }
Ejemplo n.º 16
0
        protected override void HandleOnLeaveScene(SceneManager_anhui sender)
        {
            switch (sender.LeavingScene)
            {
            case ESCENE.MAHJONG_GAME_MAIN_SCENE:
                Messenger_anhui <int> .RemoveListener(MainViewGameRulePanel.MESSAGE_OPEN, Open);

                Messenger_anhui.RemoveListener(MainViewGameRulePanel.MESSAGE_CLOSEBTN, Close);
                break;

            default:
                break;
            }
        }
Ejemplo n.º 17
0
        /// <summary>
        /// 当进入场景的处理器
        /// </summary>
        /// <param name='sender'>
        /// 场景管理器
        /// </param>
        void HandleOnEnterScene(SceneManager_anhui sender)
        {
            UIMgr.HideLoading();
            switch (sender.EnteringScene)
            {
            case ESCENE.MAHJONG_GAME_MAIN_SCENE:
                Load_LobbyPanels();
                //ScaleAnchor();
                OpenUIPanel(UIConstant.UIID_MAHJONG_GAME_MAIN_PANEL);
                break;

            default:
                break;
            }
        }
Ejemplo n.º 18
0
        protected override void HandleOnLeaveScene(SceneManager_anhui sender)
        {
            switch (sender.LeavingScene)
            {
            case ESCENE.MAHJONG_GAME_MAIN_SCENE:
                Messenger_anhui.RemoveListener(MainViewShortTalkPanel.MessageOpenChatPenal, HandleBtnOpenPenal);
                Messenger_anhui.RemoveListener(MainViewShortTalkPanel.MessageCloseChatPenal, HandleBtnClosePenal);
                Messenger_anhui <int> .RemoveListener(MainViewShortTalkPanel.MessageClickEmotion, HandleBtnClickFace);

                break;

            default:
                break;
            }
        }
Ejemplo n.º 19
0
        /// <summary>
        /// 当进入场景的处理器
        /// </summary>
        /// <param name='sender'>
        /// 场景管理器
        /// </param>
        void HandleOnEnterScene(SceneManager_anhui sender)
        {
            UIMgr.HideLoading();

            switch (sender.EnteringScene)
            {
            case ESCENE.MAHJONG_LOBBY_MAIN_SCENE:
                Load_LobbyPanels();
                OpenUIPanel(UIConstant.UIID_MAHJONG_LOBBY_MAIN_PANEL);
                // OpenUIPanel(UIConstant.UIID_FISH_LOBBY_GENERAL_MESSAGE);
                break;

            default:
                break;
            }
        }
Ejemplo n.º 20
0
        protected override void HandleOnLeaveScene(SceneManager_anhui sender)
        {
            switch (sender.LeavingScene)
            {
            case ESCENE.MAHJONG_LOBBY_MAIN_SCENE:
                Messenger_anhui.RemoveListener(MainViewInsteadOpenRoomPanel.MESSAGE_BTNCLOSE, HandleCloseBtn);
                Messenger_anhui.RemoveListener(MainViewInsteadOpenRoomPanel.MESSAGE_INSTAEDOPENRECORD, HandleInsteadOpenRecordBtn);
                Messenger_anhui.RemoveListener(MainViewInsteadOpenRoomPanel.MESSAGE_INSTEADOPEN, HandleInsteadOpenBtn);
                Messenger_anhui.RemoveListener(MainViewInsteadOpenRoomPanel.MESSAGE_INSTEADRULE, HandleInsteadRuleBtn);
                Messenger_anhui.RemoveListener(MainViewInsteadOpenRoomPanel.MESSAGE_OPENCREATROOM, HandleOpenRoomBtn);
                break;

            default:
                break;
            }
        }
Ejemplo n.º 21
0
        protected override void HandleOnLeaveScene(SceneManager_anhui sender)
        {
            switch (sender.LeavingScene)
            {
            case ESCENE.MAHJONG_LOBBY_MAIN_SCENE:
                Messenger_anhui.RemoveListener(MainViewHolidayActivityPanel.MESSAGE_CLOSE, BtnClosePanel);
                Messenger_anhui <string> .RemoveListener(MainViewHolidayActivityPanel.MESSAGE_BTNGETGIFT, HandleBtnGetGife);

                Messenger_anhui <int> .RemoveListener(MainViewHolidayActivityPanel.MESSAGE_RECEIVE, BtnReceiveGift);

                break;

            default:
                break;
            }
        }
Ejemplo n.º 22
0
        protected override void HandleOnLeaveScene(SceneManager_anhui sender)
        {
            switch (sender.LeavingScene)
            {
            case ESCENE.MAHJONG_LOBBY_MAIN_SCENE:
                Messenger_anhui.RemoveListener(MainViewJoinRoomShowPanel.MESSAGE_BTNCANEL, HandleCloseBtn);
                Messenger_anhui <int> .RemoveListener(MainViewJoinRoomShowPanel.MESSAGE_NUMBTN, HandleNumBtn);

                Messenger_anhui.RemoveListener(MainViewJoinRoomShowPanel.MESSAGE_CLEARBTN, HandleClearNumBtn);
                Messenger_anhui.RemoveListener(MainViewJoinRoomShowPanel.MESSAGE_DELNUM, HandleDelNumBtn);
                break;

            default:
                break;
            }
        }
Ejemplo n.º 23
0
        protected override void HandleOnLeaveScene(SceneManager_anhui sender)
        {
            switch (sender.LeavingScene)
            {
            case ESCENE.MAHJONG_LOBBY_MAIN_SCENE:
                Messenger_anhui.RemoveListener(MainViewGetGiftBagPanel.MESSAGE_CLOSEBTN, HandleCloseBtn);
                Messenger_anhui <string> .RemoveListener(MainViewGetGiftBagPanel.MESSAGE_ACTIVITYBTN, HandleActivityBtn);

                Messenger_anhui.RemoveListener(MainViewGetGiftBagPanel.MESSAGE_BTNWHATCODE, HandleBtnWhatCode);
                Messenger_anhui.RemoveListener(MainViewGetGiftBagPanel.MESSAGE_BTNCLOSECODE, HandleCloseCodeBtn);
                break;

            default:
                break;
            }
        }
Ejemplo n.º 24
0
        /// <summary>
        /// 当离开场景的处理器
        /// </summary>
        /// <param name='sender'>
        /// 场景管理器
        /// </param>
        void HandleOnLeaveScene(SceneManager_anhui sender)
        {
            ShowLoading();

            switch (sender.LeavingScene)
            {
            //				case ESCENE.LOBBY_SCENE:
            case ESCENE.MAHJONG_GAME_MAIN_SCENE:

                Unload_LobbyPanels();
                break;

            default:
                break;
            }
        }
Ejemplo n.º 25
0
        protected override void HandleOnLeaveScene(SceneManager_anhui sender)
        {
            switch (sender.LeavingScene)
            {
            case ESCENE.MAHJONG_LOBBY_MAIN_SCENE:
                Messenger_anhui.RemoveListener(MainViewPlayerMessagePanel.MESSAGE_CLOSEBTN, HandleCloseBtn);
                Messenger_anhui.RemoveListener(MainViewPlayerMessagePanel.MESSAGE_JOINAGENCY, HandleJoinAgencyBtn);
                Messenger_anhui.RemoveListener(MainViewPlayerMessagePanel.MESSAGE_DISJOINAGENCY, HandleDisJoinAgencyBtn);
                Messenger_anhui.RemoveListener(MainViewPlayerMessagePanel.MESSAGE_AGREECANELRELATION, HandleAgreeCanelRelation);
                Messenger_anhui.RemoveListener(MainViewPlayerMessagePanel.MESSAGE_DISAGREECANELRELATION, HandleDisAgreeCanelRelation);
                break;

            default:
                break;
            }
        }
Ejemplo n.º 26
0
        protected override void HandleOnLeaveScene(SceneManager_anhui sender)
        {
            switch (sender.LeavingScene)
            {
            case ESCENE.MAHJONG_LOBBY_MAIN_SCENE:
                Messenger_anhui.RemoveListener(MainViewShareWxPanel.MESSAGE_CLOSEBTN, HandleColseBtn);
                Messenger_anhui <string> .RemoveListener(MainViewShareWxPanel.MESSAGE_SHAREWX, HandleShareWX);

                Messenger_anhui.RemoveListener(MainViewShareWxPanel.MESSAGE_GETMONY, HandleGetInvitationCodeMoney);
                Messenger_anhui.RemoveListener(MainViewShareWxPanel.MESSAGE_NEWPLAYERGOLD, HandleGetNewPlayerGold);
                Messenger_anhui.RemoveListener(MainViewShareWxPanel.MESSAGE_PROMOTIONGOLD, HandleGetPromotionGold);
                break;

            default:
                break;
            }
        }
Ejemplo n.º 27
0
        protected override void HandleOnLeaveScene(SceneManager_anhui sender)
        {
            switch (sender.LeavingScene)
            {
            case ESCENE.MAHJONG_GAME_MAIN_SCENE:
                Messenger_anhui <int> .RemoveListener(MainViewGameResultPanel.MESSAGER_NEXTROUND_ROUND, HandleBtnNextRound);

                Messenger_anhui <GameObject[]> .RemoveListener(MainViewGameResultPanel.MESSAGE_SHARE_ROUND, HandleBtnShareWx);

                Messenger_anhui.RemoveListener(MainViewGameResultPanel.MESSAGER_NEXTROUND_ROOM, HandleBtnNextRoom);
                Messenger_anhui <GameObject[]> .RemoveListener(MainViewGameResultPanel.MESSAGE_SHARE_ROOM, HandleBtnShareRoom);

                break;

            default:
                break;
            }
        }
Ejemplo n.º 28
0
        protected override void HandleOnLeaveScene(SceneManager_anhui sender)
        {
            switch (sender.LeavingScene)
            {
            case ESCENE.MAHJONG_LOBBY_MAIN_SCENE:
                Messenger_anhui.RemoveListener(MianViewCreatRoomMessagePanel.MESSAGE_OKBTN, HandleBtnOk);
                Messenger_anhui.RemoveListener(MianViewCreatRoomMessagePanel.MESSAGE_CANELBTN, HandleBtnCanel);
                Messenger_anhui.RemoveListener(MianViewCreatRoomMessagePanel.MESSAGE_SWITCHCITY, HandleSwitchCity);
                //Messenger<GameObject>.RemoveListener(MianViewCreatRoomMessagePanel.MESSAGE_GAMENUM, HandleBtnGameNum);
                //Messenger<GameObject>.RemoveListener(MianViewCreatRoomMessagePanel.MESSAGE_GAMEMUL, HandleBtnGameMul);
                Messenger_anhui <GameObject> .RemoveListener(MianViewCreatRoomMessagePanel.MESSAGE_PLAYMETHOD, HandleBtnGamePlayMethod);

                break;

            default:
                break;
            }
        }
Ejemplo n.º 29
0
        protected override void HandleOnLeaveScene(SceneManager_anhui sender)
        {
            switch (sender.LeavingScene)
            {
            case ESCENE.MAHJONG_LOBBY_MAIN_SCENE:
                Messenger_anhui.RemoveListener(MainViewProductAgencyPanel.MESSAGE_CLOSEBTN, HandleCloseBtn);
                Messenger_anhui <string> .RemoveListener(MainViewProductAgencyPanel.MESSAGE_AGENCYBTN, HandleAgencyBtn);

                Messenger_anhui.RemoveListener(MainViewProductAgencyPanel.MESSAGE_CHANGEAGENCYBTN, HandleCompanyMessageBtn);
                Messenger_anhui.RemoveListener(MainViewProductAgencyPanel.MESSAGE_APPLYUNBIND, HandleApplyUnBind);
                Messenger_anhui.RemoveListener(MainViewProductAgencyPanel.MESSAGE_BTNCLOSECHANGEAGENC, HandleCloseCompanyMessage);
                Messenger_anhui <Text> .RemoveListener(MainViewProductAgencyPanel.MESSAGE_BTNCOPYWXNUMBER, HandleCopyWxNumber);

                break;

            default:
                break;
            }
        }
Ejemplo n.º 30
0
        protected override void HandleOnEnterScene(SceneManager_anhui sender)
        {
            switch (sender.EnteringScene)
            {
            case ESCENE.MAHJONG_GAME_MAIN_SCENE:
                Debug.LogWarning("进入场景,事件处理");
                //Messenger<int>.AddListener(MainViewPlayerPlayingPanel.MESSAGE_BTNPLAYERAVATOR, HandleBtnPlayerAvator);
                Messenger_anhui <int> .AddListener(MainViewPlayerPlayingPanel.MESSAGE_BTNSPECIALCARD, HandleBtnSpecialCard);

                Messenger_anhui.AddListener(MainViewPlayerPlayingPanel.MESSAGE_COPYROOMID, HandleBtnCopyRoomId);
                Messenger_anhui.AddListener(MainViewPlayerPlayingPanel.MESSAGE_SHAREWX, HandleBtnShareWx);
                Messenger_anhui.AddListener(MainViewPlayerPlayingPanel.MESSAGE_ROOMRULE, HandleBtnRoomRule);
                Messenger_anhui.AddListener(MainViewPlayerPlayingPanel.MESSAGE_RETURN, HandleBtnReturnLobby);
                Messenger_anhui.AddListener(MainViewPlayerPlayingPanel.MESSAGE_DISSOLVEROOM, HandleBtnDissolveRoom);
                Messenger_anhui.AddListener(MainViewPlayerPlayingPanel.MESSAGE_CHOICETHIRTEEN, HandleBtnChoiceThirteen);
                Messenger_anhui.AddListener(MainViewPlayerPlayingPanel.MESSAGE_CANCALTHIRTEEN, HandleBtnCancalThirteen);
                Messenger_anhui <float> .AddListener(MainViewPlayerPlayingPanel.MESSAGE_MUSICVALUE, HandleChangeMusic);

                Messenger_anhui <float> .AddListener(MainViewPlayerPlayingPanel.MESSAGE_EFFECVALUE, HandleChangeEffect);

                Messenger_anhui <float> .AddListener(MainViewPlayerPlayingPanel.MESSAGE_VOICEVALUE, HandleChangeVoice);

                Messenger_anhui.AddListener(MainViewPlayerPlayingPanel.MESSAGE_MUSICCLICK, HandleSetMusic);
                Messenger_anhui.AddListener(MainViewPlayerPlayingPanel.MESSAGE_EFFECCLICK, HandleSetMusicEffect);
                Messenger_anhui.AddListener(MainViewPlayerPlayingPanel.MESSAGE_VOICECLICK, HandleSetVoice);
                Messenger_anhui.AddListener(MainViewPlayerPlayingPanel.MESSAGE_BTNANTICHEATING, HandleAntiCheating);
                Messenger_anhui.AddListener(MainViewPlayerPlayingPanel.MESSAGE_BTNTING_DOWN, HandleLookTingCard_Down);
                Messenger_anhui.AddListener(MainViewPlayerPlayingPanel.MESSAGE_BTNTING_UP, HandleLookTingCard_Up);
                //Messenger.AddListener(MainViewPlayerPlayingPanel.MESSAGE_BTNVOICE, HandleBtnVoice);
                Messenger_anhui <int> .AddListener(MainViewPlayerPlayingPanel.MESSAGE_INSEAT, HandleBtnInSeat);

                Messenger_anhui <int> .AddListener(MainViewPlayerPlayingPanel.MESSAGE_OUTSEAT, HandleBtnOutSeat);

                Messenger_anhui.AddListener(MainViewPlayerPlayingPanel.MESSAGE_PLAYRREADY, HandleBtnPlayReady);
                break;

            default:
                break;
            }
        }