//............................................................
    //.................................................. * START *
    void Start()
    {
        GameObject sceneManagerObject = GameObject.FindGameObjectWithTag("SceneManager");

        m_SceneManager = sceneManagerObject.GetComponent <SceneManagement_SD>();

        GameObject spawnerObject = GameObject.FindGameObjectWithTag("Spawner");

        cannonRef_Spawner = spawnerObject.GetComponent <Spawner>();

        GameObject sfxCannonObject = GameObject.Find("sfx_Cannon");

        cannonAudioSource = sfxCannonObject.GetComponent <AudioSource>();

        GameObject lightObject = GameObject.Find("CannonFlash");

        fx_CannonLight = lightObject.GetComponent <Light>();


        //Sets Network input
        if (X_IsAccelerometerON == true)
        {
            netInput = GameManager.GameManagerInstance.gameObject.GetComponent <NetworkServerUI>();
        }
    }
Ejemplo n.º 2
0
    //............................................................
    //.................................................. * START *
    void Start()
    {
        m_IsReSpawning             = true;
        m_SpawnLocationID_Previous = Random.Range(1, 5);
        m_SpawnLocationID_Current  = Random.Range(1, 5);
        m_SpawnDelayTimer          = m_SpawnDelayDuration;

        GameObject sceneManagerRefObject = GameObject.FindGameObjectWithTag("SceneManager");

        m_SceneManagerRef = sceneManagerRefObject.GetComponent <SceneManagement_SD>();
    }