public void SwapTalentSlot()
    {
        data.SetEditType(EventSystem.current.currentSelectedGameObject.GetComponent <TalentSlotData>().type);
        data.SetEditSlot(EventSystem.current.currentSelectedGameObject.GetComponent <TalentSlotData>().slot);

        SceneLoader sceneLoader = new SceneLoader();

        sceneLoader.Abilities();
    }