Ejemplo n.º 1
0
    public void RefreshFlyMonster()
    {
        List <MonsterDistributionRef> list = ConfigMng.Instance.GetMonsterDistributionRefByScene(curScene);

        for (int i = 0; i < list.Count; i++)
        {
            GameObject myPoint = Instantiate(monsterInstance) as GameObject;
            myPoint.SetActive(true);
            myPoint.transform.parent        = mapCtrl.transform;
            myPoint.transform.localScale    = Vector3.one;
            myPoint.transform.localPosition = new Vector3(list[i].position.x * posXRate, list[i].position.z * posYRate, 0);
            mobPointDic.Add(list[i].monsterId, myPoint);
            MapItem item = myPoint.GetComponent <MapItem>();
            if (item != null)
            {
                if (list[i].refreshObjType == 2)
                {
                    SceneItemDisRef dis = ConfigMng.Instance.GetSceneItemDisRef(list[i].monsterId);
                    if (dis != null)
                    {
                        SceneItemRef S = ConfigMng.Instance.GetSceneItemRef(dis.sceneItemId);
                        if (S != null)
                        {
                            string moName = S.name;
                            item.Init(moName, new Vector3(list[i].position.x, list[i].position.z), list[i].sceneId);
                        }
                    }
                }
                else
                {
                    MonsterRef R = ConfigMng.Instance.GetMonsterRef(list[i].monsterId);
                    if (R != null)
                    {
                        string moName = R.name + "(" + R.lv + "级)";
                        item.Init(moName, new Vector3(list[i].position.x, list[i].position.z), list[i].sceneId);
                    }
                }
                if (item.Obj != null)
                {
                    UIEventListener.Get(item.Obj).onClick -= OnClickMapItem;
                    UIEventListener.Get(item.Obj).onClick += OnClickMapItem;
                }
            }
        }
    }
Ejemplo n.º 2
0
    /// <summary>
    /// 场景物品
    /// </summary>
    public static AssetMng.DownloadID GetSceneItem(int _id, System.Action <GameObject, EResult> _onComplete)
    {
        SceneItemRef itemRef = ConfigMng.Instance.GetSceneItemRef(_id);

        if (itemRef != null)
        {
            string[]            strs    = itemRef.assetName.Split('/');
            string              resName = strs[strs.Length - 1];
            AssetMng.DownloadID downloadID
                = AssetMng.instance.LoadAsset <GameObject>(AssetMng.GetPathWithExtension(itemRef.assetName, AssetPathType.PersistentDataPath),
                                                           resName,
                                                           _onComplete,
                                                           true);
            return(downloadID);
        }
        else
        {
            GameSys.LogError("Unknown type " + _id);
            _onComplete(null, EResult.NotFound);
            return(null);
        }
    }