Ejemplo n.º 1
0
    void Init()
    {
        string configPath = SceneTools.getConfigPath();

        System.Reflection.PropertyInfo[] proInfo;
        ConfHelper.LoadFromExcel <BaseItem>(configPath + "BaseItem.xlsx", 0, out baseItemsData, out proInfo);
        Scene scene = SceneManager.GetActiveScene();

        if (scene == null)
        {
            return;
        }
        sceneName = scene.name;
        dataDir   = Application.streamingAssetsPath + "/SceneData/" + sceneName + "/";
        string lightJsonStr = SceneTools.getJsonFile(dataDir + "lightData/" + sceneName + "_0_light.json");

        //object ooo = fastJSON.JSON.Parse(lightJsonStr);
        //objLightData = (SceneObjLightData)fastJSON.JSON.Parse(lightJsonStr);
        objLightData = fastJSON.JSON.ToObject <SceneObjLightData>(lightJsonStr);
        string itemJsonStr = SceneTools.getJsonFile(dataDir + sceneName + "_0.json");

        sceneItem = fastJSON.JSON.ToObject <SceneItemJson>(itemJsonStr);

        //sceneItem = (SceneItemJson)fastJSON.JSON.ToObject(itemJsonStr);
        for (int i = 0; i < sceneItem.items.Count; i++)
        {
            itemState.Add(false);
        }
        tex = AssetDatabase.LoadAssetAtPath <Texture2D>("Assets/Res/Scene/" + sceneName + "/Lightmap-0_comp_light.exr");
    }
Ejemplo n.º 2
0
    public void SetData(SceneItemJson json)
    {
        m_lightMapName = json.lightMapName;
        m_data         = new List <LightMapData>();
        for (int i = 0; i < json.items.Count; i++)
        {
            LightMapData mapdata = new LightMapData();
            mapdata.m_data = new List <SingleLightMapData>();

            ItemInfoJson itemjson = json.items[i];
            mapdata.itemID   = itemjson.itemID;
            mapdata.itemName = itemjson.itemName;
            for (int j = 0; j < itemjson.itemPos.Count; j++)
            {
                SingleLightMapData singleData = new SingleLightMapData();
                ItemPosInfoJson    posJson    = itemjson.itemPos[j];
                singleData.lightIndex = posJson.lightIndex;
                singleData.offsetX    = posJson.offsetX;
                singleData.offsetY    = posJson.offsetY;
                singleData.tilingX    = posJson.tilingX;
                singleData.tilingY    = posJson.tilingY;
                mapdata.m_data.Add(singleData);
            }
            m_data.Add(mapdata);
        }
    }
Ejemplo n.º 3
0
 private void CopyToDestLightMap(SceneItemJson srcItemJson, SceneItemJson destItemJson)
 {
     destItemJson.lightMapName = srcItemJson.lightMapName;
     for (int i = 0; i < srcItemJson.items.Count; i++)
     {
         for (int j = 0; j < destItemJson.items.Count; j++)
         {
             if (srcItemJson.items[i].itemID == destItemJson.items[j].itemID)
             {
                 for (int k = 0; k < destItemJson.items[j].itemPos.Count; k++)
                 {
                     if (srcItemJson.items.Count > k)
                     {
                         ItemPosInfoJson srcJson  = srcItemJson.items[i].itemPos[k];
                         ItemPosInfoJson destJson = destItemJson.items[i].itemPos[k];
                         destJson.lightIndex = srcJson.lightIndex;
                         destJson.offsetX    = srcJson.offsetX;
                         destJson.offsetY    = srcJson.offsetY;
                         destJson.tilingX    = srcJson.tilingX;
                         destJson.tilingY    = srcJson.tilingY;
                     }
                 }
                 break;
             }
         }
     }
 }
Ejemplo n.º 4
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 static void setAssetData(SceneItemJson groupData, SceneItemInfo itemInfos)
 {
     itemInfos.lightMapName = groupData.lightMapName;
     itemInfos.items        = new List <ItemInfo>();
     for (int i = 0; i < groupData.items.Count; i++)
     {
         ItemInfoJson infoJson = groupData.items[i];
         ItemInfo     itemInfo = new ItemInfo();
         itemInfo.itemID      = infoJson.itemID;
         itemInfo.itemPercent = infoJson.itemPercent;
         itemInfo.itemName    = infoJson.itemName;
         itemInfo.itemPos     = new List <ItemPosInfo>();
         itemInfos.items.Add(itemInfo);
         for (int j = 0; j < infoJson.itemPos.Count; j++)
         {
             ItemPosInfo posInfo = new ItemPosInfo();
             posInfo.lightIndex   = infoJson.itemPos[j].lightIndex;
             posInfo.offsetX      = infoJson.itemPos[j].offsetX;
             posInfo.offsetY      = infoJson.itemPos[j].offsetY;
             posInfo.percent      = infoJson.itemPos[j].percent;
             posInfo.pos          = new Vector3(infoJson.itemPos[j].pos.x, infoJson.itemPos[j].pos.y, infoJson.itemPos[j].pos.z);
             posInfo.rotate       = new Vector3(infoJson.itemPos[j].rotate.x, infoJson.itemPos[j].rotate.y, infoJson.itemPos[j].rotate.z);
             posInfo.scale        = new Vector3(infoJson.itemPos[j].scale.x, infoJson.itemPos[j].scale.y, infoJson.itemPos[j].scale.z);
             posInfo.m_cameraNode = infoJson.itemPos[j].cameraNode;
             posInfo.tilingX      = infoJson.itemPos[j].tilingX;
             posInfo.tilingY      = infoJson.itemPos[j].tilingY;
             posInfo.type         = (ItemType)infoJson.itemPos[j].type;
             itemInfo.itemPos.Add(posInfo);
         }
     }
 }
Ejemplo n.º 5
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 void OnGUI()
 {
     if (GUILayout.Button("Check"))
     {
         OnCheck();
     }
     EditorGUILayout.LabelField("======================================================================");
     scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
     for (int i = 0; i < missLightmap.Count; i++)
     {
         string lightmap = missLightmap[i].lightMapPath;
         if (string.IsNullOrEmpty(missLightmap[i].lightMapPath))
         {
             lightmap = "miss lightMap";
         }
         if (GUILayout.Button(lightmap + " --  " + missLightmap[i].sceneName + "  --  " + missLightmap[i].groupName))
         {
             StreamReader reader      = new StreamReader(missLightmap[i].lightConfigPath);
             string       fileContent = reader.ReadToEnd();
             reader.Close();
             SceneItemJson itemjson = fastJSON.JSON.ToObject <SceneItemJson>(fileContent);
             itemjson.lightMapName = missLightmap[i].lightMapPath;
             string jsonContent = fastJSON.JSON.ToJSON(itemjson);
             SceneLightHelper.CreateJson(missLightmap[i].lightConfigPath, jsonContent);
         }
     }
     EditorGUILayout.EndScrollView();
 }
Ejemplo n.º 6
0
    public static void LightMapRecover()
    {
        //string dirPath = Application.dataPath + "/Res/SceneConfig";
        Object[] objs = Selection.GetFiltered(typeof(Object), SelectionMode.Assets);
        for (int i = 0; i < objs.Length; i++)
        {
            string objName = objs[i].name;

            string   dirFullPath = Application.dataPath.Substring(0, Application.dataPath.LastIndexOf('/')) + "/" + AssetDatabase.GetAssetPath(objs[i]);
            string[] filePaths   = Directory.GetFiles(dirFullPath);
            if (!File.Exists(dirFullPath + "/" + objName + ".exr"))
            {
                continue;
            }
            Debug.Log("name : " + objName);
            for (int j = 0; j < filePaths.Length; j++)
            {
                if (filePaths[j].Contains(".meta") || filePaths[j].Contains(".exr"))
                {
                    continue;
                }
                Debug.Log(filePaths[j]);
                StreamReader reader      = new StreamReader(filePaths[j]);
                string       fileContent = reader.ReadToEnd();
                reader.Close();
                SceneItemJson itemjson = fastJSON.JSON.ToObject <SceneItemJson>(fileContent);
                itemjson.lightMapName = objName + ".exr";
                string jsonContent = fastJSON.JSON.ToJSON(itemjson);
                SceneLightHelper.CreateJson(filePaths[j], jsonContent);
            }
        }
    }
Ejemplo n.º 7
0
 private static void GetData(string path, SceneDataJson serverJson)
 {
     string[] dirs = Directory.GetDirectories(path);
     for (int i = 0; i < dirs.Length; i++)
     {
         GetData(dirs[i], serverJson);
     }
     string[] files = Directory.GetFiles(path);
     for (int i = 0; i < files.Length; i++)
     {
         if (!files[i].Contains(".json") || files[i].Contains("meta"))
         {
             continue;
         }
         FileInfo     fileinfo = new FileInfo(files[i]);
         StreamReader reader   = new StreamReader(files[i]);
         string       jsonStr  = reader.ReadToEnd();
         reader.Close();
         SceneItemJson groupData = fastJSON.JSON.ToObject <SceneItemJson>(jsonStr);
         string        fileName  = fileinfo.Name.Replace(".json", "");
         long          groupID   = -1;
         long.TryParse(fileName, out groupID);
         if (groupID > 0)
         {
             SceneItemServerJson itemServerJson = new SceneItemServerJson(groupData);
             itemServerJson.groupId = groupID;
             serverJson.sceneDatas.Add(itemServerJson);
         }
     }
 }
Ejemplo n.º 8
0
    private void PickUpLightMap()
    {
        string        srcJsonStr = GetJsonString(rootPath + srcPath);
        SceneItemJson groupData  = fastJSON.JSON.ToObject <SceneItemJson>(srcJsonStr);

        CopyLightMap(groupData);
    }
Ejemplo n.º 9
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    void LoadAllItemData()
    {
        ClearItemObj();
        items.Clear();
        string mSceneConfigPath = sceneConfigPath + m_sceneName;

        if (!Directory.Exists(mSceneConfigPath))
        {
            return;
        }
        string[] files = Directory.GetFiles(mSceneConfigPath);
        for (int i = 0; i < files.Length; i++)
        {
            if (!files[i].Contains(".json") || files[i].Contains("meta"))
            {
                continue;
            }
            StreamReader reader  = new StreamReader(files[i]);
            string       jsonStr = reader.ReadToEnd();
            reader.Close();
            SceneItemJson groupData = fastJSON.JSON.ToObject <SceneItemJson>(jsonStr);
            if (!items.ContainsKey(files[i]))
            {
                items.Add(files[i], groupData);
            }
        }
    }
Ejemplo n.º 10
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    private void CopyLightMap(SceneItemJson itemJson)
    {
        TotalLightMapData destJson = new TotalLightMapData();

        destJson.SetData(itemJson);
        string jsonStr       = fastJSON.JSON.ToJSON(destJson);
        string newSingleName = GetLightName(srcPath);

        SceneLightHelper.CreateJson(rootPath + newSingleName, jsonStr);
    }
Ejemplo n.º 11
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 public void AddExhibitData(string groupName, SceneItemJson exhibitData)
 {
     if (!m_allExhibitData.ContainsKey(groupName))
     {
         m_allExhibitData.Add(groupName, exhibitData);
     }
     else
     {
         m_allExhibitData[groupName] = exhibitData;
     }
 }
Ejemplo n.º 12
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    /// <summary>
    /// 保存位置数据
    /// </summary>
    void SaveJsonData()
    {
        if (!Directory.Exists(jsonPath))
        {
            Directory.CreateDirectory(jsonPath);
        }
        ///获取服务端数据
        //SceneItemServerJson serverJson = fastJSON.JSON.ToObject<SceneItemServerJson>();
        SceneDataJson serverJson = getServerData();

        if (serverJson == null)
        {
            serverJson            = new SceneDataJson(); //服务端数据
            serverJson.sceneDatas = new List <SceneItemServerJson>();
        }
        //SceneDataJson sceneDataJson = new SceneDataJson(); //服务端数据
        //sceneDataJson.sceneDatas = new List<SceneItemServerJson>();
        for (int i = 0; i < m_allItemInfo.Count; i++)
        {
            SceneItemInfo scenePageData = m_allItemInfo[i];//AssetDatabase.LoadAssetAtPath<SceneItemInfo>(m_allAssetPath[i]);
            if (scenePageData != null)
            {
                SceneItemJson itemJson = new SceneItemJson(scenePageData);
                //sceneDataJson.sceneDatas.Add(itemJson);
                string jsonStr = fastJSON.JSON.ToJSON(itemJson);
                SceneLightHelper.CreateJson(jsonPath + scenePageData.jsonName, jsonStr);

                int groupID = int.Parse(scenePageData.jsonName.Split('.')[0]);
                SceneItemServerJson itemServerJson = new SceneItemServerJson(scenePageData);
                itemServerJson.groupId = groupID;
                //sceneDataJson.sceneDatas.Add(itemServerJson);
                bool isexist = false;
                for (int j = 0; j < serverJson.sceneDatas.Count; j++)
                {
                    SceneItemServerJson serverJson00 = serverJson.sceneDatas[j];
                    if (serverJson00.groupId == groupID)
                    {
                        serverJson.sceneDatas[j] = itemServerJson;
                        isexist = true;
                        break;
                    }
                }
                if (!isexist)
                {
                    serverJson.sceneDatas.Add(itemServerJson);
                }
            }
        }

        //服务端数据
        string serverJsonStr = fastJSON.JSON.ToJSON(serverJson);

        SceneLightHelper.CreateJson(Application.streamingAssetsPath + "/SceneData/scenedata.json", serverJsonStr);
    }
Ejemplo n.º 13
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    private void GetObjNumber()
    {
        string        srcJsonStr = GetJsonString(rootPath + srcPath);
        SceneItemJson groupData  = fastJSON.JSON.ToObject <SceneItemJson>(srcJsonStr);

        string        destJsonStr   = GetJsonString(rootPath + destPath);
        SceneItemJson destGroupData = fastJSON.JSON.ToObject <SceneItemJson>(destJsonStr);

        srcNumber  = GetObjNumber(groupData).ToString();
        destNumber = GetObjNumber(destGroupData).ToString();
    }
Ejemplo n.º 14
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 void LoadAllItemData()
 {
     //ClearItemObj();
     items.Clear();
     if (groupFilePaths.Count > groupSelectIndex)
     {
         StreamReader reader  = new StreamReader(groupFilePaths[groupSelectIndex]);
         string       jsonStr = reader.ReadToEnd();
         reader.Close();
         m_currentItemJson = fastJSON.JSON.ToObject <SceneItemJson>(jsonStr);
     }
 }
Ejemplo n.º 15
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    static SceneItemInfo SetAssetDataJson(string jsonFullPath)
    {
        StreamReader reader  = new StreamReader(jsonFullPath);
        string       jsonStr = reader.ReadToEnd();

        reader.Close();
        SceneItemJson groupData = fastJSON.JSON.ToObject <SceneItemJson>(jsonStr);
        SceneItemInfo itemInfos = new SceneItemInfo();

        setAssetData(groupData, itemInfos);
        return(itemInfos);
    }
Ejemplo n.º 16
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    private int GetObjNumber(SceneItemJson groupData)
    {
        int count = 0;

        for (int i = 0; i < groupData.items.Count; i++)
        {
            for (int j = 0; j < groupData.items[i].itemPos.Count; j++)
            {
                count++;
            }
        }
        return(count);
    }
Ejemplo n.º 17
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    private void TransLightMap()
    {
        string        srcJsonStr = GetJsonString(rootPath + srcPath);
        SceneItemJson groupData  = fastJSON.JSON.ToObject <SceneItemJson>(srcJsonStr);

        string        destJsonStr   = GetJsonString(rootPath + destPath);
        SceneItemJson destGroupData = fastJSON.JSON.ToObject <SceneItemJson>(destJsonStr);

        CopyToDestLightMap(groupData, destGroupData);

        string newJson = fastJSON.JSON.ToJSON(destGroupData);

        SceneLightHelper.CreateJson(rootPath + destPath, newJson);
    }
Ejemplo n.º 18
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    private void OnCheck()
    {
        missLightmap.Clear();
        string[] dirtorys = Directory.GetDirectories(this.SceneConfig);
        for (int i = 0; i < dirtorys.Length; i++)
        {
            int      dirLast = dirtorys[i].LastIndexOf("\\");
            string   DirName = dirtorys[i].Substring(dirLast + 1, dirtorys[i].Length - dirLast - 1);
            string[] files   = Directory.GetFiles(dirtorys[i]);

            for (int j = 0; j < files.Length; j++)
            {
                if (files[j].Contains(".json") && !files[j].Contains(".meta"))
                {
                    StreamReader reader      = new StreamReader(files[j]);
                    string       fileContent = reader.ReadToEnd();
                    reader.Close();
                    SceneItemJson itemjson = fastJSON.JSON.ToObject <SceneItemJson>(fileContent);
                    if (string.IsNullOrEmpty(itemjson.lightMapName))
                    {
                        LightMapMissData missData = new LightMapMissData();
                        missData.lightConfigPath = files[j];
                        int    jsonLast = files[j].LastIndexOf("\\");
                        string jsonName = files[j].Substring(jsonLast + 1, files[j].Length - jsonLast - 1);
                        missData.groupName = jsonName;
                        if (File.Exists(this.SceneConfig + "/" + DirName + "/" + DirName + ".exr"))
                        {
                            missData.lightMapPath = DirName + ".exr";
                        }
                        else
                        {
                            missData.lightMapPath = string.Empty;
                        }
                        missData.sceneName = DirName;
                        missLightmap.Add(missData);
                    }
                }
            }
        }
    }
Ejemplo n.º 19
0
    static void SetAssetData(string jsonFullPath)
    {
        StreamReader reader  = new StreamReader(jsonFullPath);
        string       jsonStr = reader.ReadToEnd();

        reader.Close();
        SceneItemJson groupData = fastJSON.JSON.ToObject <SceneItemJson>(jsonStr);
        SceneItemInfo itemInfos = ScriptableObject.CreateInstance <SceneItemInfo>();

        setAssetData(groupData, itemInfos);

        FileInfo fileInfo = new FileInfo(jsonFullPath);
        Scene    scene    = SceneManager.GetActiveScene();

        if (scene == null)
        {
            return;
        }
        string sceneName = scene.name;//fileInfo.Name.Substring(0, index);

        int    dotIndex  = fileInfo.Name.LastIndexOf('.');
        string fileName  = fileInfo.Name.Substring(0, dotIndex);
        int    nameIndex = -1;

        int.TryParse(fileName, out nameIndex);
        if (nameIndex == -1)
        {
            return;
        }
        nameIndex = nameIndex % 100;
        //Debug.Log(sceneName);
        if (!Directory.Exists(Application.dataPath + "/Res/SceneData/" + sceneName))
        {
            Directory.CreateDirectory(Application.dataPath + "/Res/SceneData/" + sceneName);
        }
        AssetDatabase.CreateAsset(itemInfos, "Assets/Res/SceneData/" + sceneName + "/" + sceneName + "_" + nameIndex + ".asset");
        AssetDatabase.Refresh();
    }
Ejemplo n.º 20
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    protected void LoadConfigData()
    {
        string sceneConfigPath = m_data.sceneConfigPath;

        if (!Directory.Exists(sceneConfigPath))
        {
            return;
        }
        string[] files = Directory.GetFiles(sceneConfigPath);
        for (int i = 0; i < files.Length; i++)
        {
            if (!files[i].Contains(".json") || files[i].Contains("meta"))
            {
                continue;
            }
            StreamReader reader  = new StreamReader(files[i]);
            string       jsonStr = reader.ReadToEnd();
            reader.Close();
            SceneItemJson groupData = fastJSON.JSON.ToObject <SceneItemJson>(jsonStr);
            string        fileName  = Path.GetFileName(files[i]);
            m_data.AddExhibitData(fileName, groupData);
        }
    }
Ejemplo n.º 21
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    private static void SetSceneData(string path)
    {
        string[] dirs = Directory.GetDirectories(path);
        for (int i = 0; i < dirs.Length; i++)
        {
            SetSceneData(dirs[i]);
        }
        string[] files = Directory.GetFiles(path);
        for (int i = 0; i < files.Length; i++)
        {
            if (!files[i].Contains(".json") || files[i].Contains("meta"))
            {
                continue;
            }
            //FileInfo fileinfo = new FileInfo(files[i]);
            StreamReader reader  = new StreamReader(files[i]);
            string       jsonStr = reader.ReadToEnd();
            reader.Close();
            SceneItemJson groupData = fastJSON.JSON.ToObject <SceneItemJson>(jsonStr);
            for (int j = 0; j < groupData.items.Count; j++)
            {
                groupData.items[j].itemPercent = 100;
            }
            string groupDataJson = fastJSON.JSON.ToJSON(groupData);
            SceneLightHelper.CreateJson(files[i], groupDataJson);

            //string fileName = fileinfo.Name.Replace(".json", "");
            //long groupID = -1;
            //long.TryParse(fileName, out groupID);
            //if (groupID > 0)
            //{
            //    SceneItemServerJson itemServerJson = new SceneItemServerJson(groupData);
            //    itemServerJson.groupId = groupID;
            //    serverJson.sceneDatas.Add(itemServerJson);
            //}
        }
    }
Ejemplo n.º 22
0
        /// <summary>
        /// 载入场景物件
        /// </summary>
        /// <param name="decoratorList"></param>
        /// <param name="taskObjectList"></param>
        protected virtual void LoadSceneObjects(IList <long> decoratorList, IList <long> taskObjectList)
        {
            EngineCoreEvents.ResourceEvent.GetAssetEvent.SafeInvoke(this.m_sceneData.exhibitGroupId, (assetName, assetObject) =>
            {
                m_sceneInfo = JSON.ToObject <SceneItemJson>(assetObject.ToString());

                EngineCoreEvents.ResourceEvent.ReleaseAssetEvent.SafeInvoke(m_sceneData.exhibitGroupId, assetObject);

                Dictionary <long, ItemInfoJson> sceneItemConfigDict = new Dictionary <long, ItemInfoJson>();

                //临时修改加载lightmap
                GOGUI.GOGUITools.GetAssetAction.SafeInvoke(m_sceneInfo.lightMapName, (prefabName, obj) =>
                {
                    this.m_isLightMapReady = true;
                    //Texture lightTex = null;

                    if (StringUtils.IsNullEmptyOrWhiteSpace(m_sceneInfo.lightMapName) || obj == null)
                    {
                        Debug.LogWarning($"can't find lightmap in  {assetName}");
                    }

                    if (obj != null)
                    {
                        this.m_sceneExtraLightTex = obj as Texture;
                    }

                    for (int i = 0; i < m_sceneInfo.items.Count; ++i)
                    {
                        ItemInfoJson itemInfo = m_sceneInfo.items[i];

                        if (!sceneItemConfigDict.ContainsKey(itemInfo.itemID))
                        {
                            sceneItemConfigDict.Add(itemInfo.itemID, itemInfo);
                        }
                        else
                        {
                            Debug.LogError("item id duplicate ,item id:" + itemInfo.itemID + ", config info :" + assetName);
                        }
                    }


                    //todo:之后重构 2018-7-26 20:25:39
                    for (int i = 0; i < decoratorList.Count; ++i)
                    {
                        long itemID = decoratorList[i];
                        if (!sceneItemConfigDict.ContainsKey(itemID))
                        {
                            Debug.LogError("no item :" + itemID + " in " + assetName);
                        }

                        ItemInfoJson itemInfo = sceneItemConfigDict[itemID];

                        EntityBase sceneItemEntity = EntityManager.Instance.AllocEntity(EntityType.Scene_Decoration);
                        Confexhibit confItem       = Confexhibit.Get(itemInfo.itemID);
                        if (confItem == null || string.IsNullOrEmpty(confItem.assetName))
                        {
                            Debug.Log("can't find item:" + itemInfo.itemID);
                            continue;
                        }
                        sceneItemEntity.SetAssetName(confItem.assetName);
                        sceneItemEntity.SetEntityData(itemInfo);
                        sceneItemEntity.SetLightTexture(m_sceneExtraLightTex);
                        sceneItemEntity.PreloadAsset();

                        AddSceneEntity(sceneItemEntity);
                    }

                    for (int i = 0; i < taskObjectList.Count; ++i)
                    {
                        long itemID = taskObjectList[i];
                        if (!sceneItemConfigDict.ContainsKey(itemID))
                        {
                            Debug.LogError("no item :" + itemID + " in " + assetName);
                        }

                        ItemInfoJson itemInfo = sceneItemConfigDict[itemID];

                        EntityBase sceneItemEntity = EntityManager.Instance.AllocEntity(EntityType.Scene_Object);
                        Confexhibit confItem       = Confexhibit.Get(itemInfo.itemID);
                        if (confItem == null || string.IsNullOrEmpty(confItem.assetName))
                        {
                            Debug.Log("can't find item:" + itemInfo.itemID);
                            continue;
                        }
                        sceneItemEntity.SetAssetName(confItem.assetName);
                        sceneItemEntity.SetEntityData(itemInfo);
                        sceneItemEntity.SetLightTexture(m_sceneExtraLightTex);
                        sceneItemEntity.PreloadAsset();

                        AddSceneEntity(sceneItemEntity);
                    }

                    InitFindingEntityItems();
                }, LoadPriority.Default);
                ///////
            }, LoadPriority.Prior);
        }