Ejemplo n.º 1
0
 public GameScene(string id, string text, string name,
                  SceneBehaviour t, SceneBackground bg, SceneBars br, SpriteFont f,
                  SceneHandler.Flag flag)
 {
     Locked = false;
     ID     = id;
     VALUES = new SceneValues(new InputStates( ), name, text);
     TYPE   = t;
     BCKG   = bg ?? t.Parent.DefaultBCKG;
     BARS   = br ?? t.Parent.DefaultBARS;
     FONT   = f ?? t.Parent.DefaultFONT;
     FLAG   = flag;
 }
Ejemplo n.º 2
0
        /// <summary>
        /// Generates new GameScene from only given parameters
        /// </summary>
        /// <param name="id">ID of a Scene</param>
        /// <param name="text">Text shown in text-box</param>
        /// <param name="name">Text shown as a Name</param>
        /// <param name="t">Scene Behaviour</param>
        /// <param name="bg">Scene Background image</param>
        /// <param name="br">Scene Bar image and Name/Text-Box positions</param>
        /// <param name="f">Text font</param>
        /// <param name="flag">Scene flag (only works via .FirstScene/.EndScene/.ErrorScene)</param>
        /// <param name="genfunc">Function that gets invoked on object after creating it.</param>
        /// <returns>Newly created GameScene</returns>
        public GameScene GenerateScene(
            string id, string text, string name,
            GameScene.SceneBehaviour t, SceneBackground bg, SceneBars br, SpriteFont f,
            SceneHandler.Flag flag = SceneHandler.Flag.MIDDLE, Action <GameScene> genfunc = null
            )
        {
            var ngs = new GameScene(id, text, name, t,
                                    bg ?? t.Parent.DefaultBCKG,
                                    br ?? t.Parent.DefaultBARS,
                                    f ?? t.Parent.DefaultFONT,
                                    AUTH ? flag : SceneHandler.Flag.MIDDLE
                                    );

            genfunc?.Invoke(ngs);
            return(ngs);
        }