public void Save() { SceneDataWriter.Save(GameManager.Instance.DataPath + GameManager.Instance.DataSettings.Lastsave, this); }
public void Save() { SceneDataWriter.Save(GameManager.Instance.DataPath + Filename, this); }
public void Save() { SceneDataWriter.Save(GameManager.Instance.DataPath + GameManager.Instance.DataSettings.Lastsave, this); }
public void Save() { SceneDataWriter.Save(GameManager.Instance.DataPath + Filename, this); }