Ejemplo n.º 1
0
 public override void LightDraw(GameTime gt, SceneControl._2DScene.I2DObject obj, SceneControl.RenderHelper render, Color color, PloobsEngine.Light2D.Light2D light)
 {
     if (CastShadow)
     {
         render.RenderTexture(obj.Modelo.Texture, light.ToRelativePosition(obj.PhysicObject.Position), obj.Modelo.SourceRectangle, color, obj.PhysicObject.Rotation + obj.Modelo.Rotation, obj.Modelo.Origin + obj.PhysicObject.Origin, 1);
     }
 }
Ejemplo n.º 2
0
 public override void Draw(GameTime gt, SceneControl._2DScene.I2DObject obj, SceneControl.RenderHelper render)
 {
     render.RenderTexture(obj.Modelo.Texture, obj.PhysicObject.Position, obj.Modelo.SourceRectangle, Color.White, obj.PhysicObject.Rotation + obj.Modelo.Rotation, obj.Modelo.Origin + obj.PhysicObject.Origin, 1, SpriteEffects.None, obj.Modelo.LayerDepth);
 }